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https://github.com/Relintai/mesh_data_resource.git
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Removed the (empty) uv_unwrap method from MeshDataResource. the mesh utils module has it implemented.
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@ -148,11 +148,6 @@ void MeshDataResource::recompute_aabb() {
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_aabb = aabb;
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_aabb = aabb;
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}
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}
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bool MeshDataResource::uv_unwrap(float p_texel_size) {
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//NYI
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return false;
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}
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MeshDataResource::MeshDataResource() {
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MeshDataResource::MeshDataResource() {
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}
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}
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@ -183,5 +178,4 @@ void MeshDataResource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_collision_shape_count"), &MeshDataResource::get_collision_shape_count);
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ClassDB::bind_method(D_METHOD("get_collision_shape_count"), &MeshDataResource::get_collision_shape_count);
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ClassDB::bind_method(D_METHOD("recompute_aabb"), &MeshDataResource::recompute_aabb);
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ClassDB::bind_method(D_METHOD("recompute_aabb"), &MeshDataResource::recompute_aabb);
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ClassDB::bind_method(D_METHOD("uv_unwrap", "texel_size"), &MeshDataResource::uv_unwrap, 0.1);
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}
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}
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@ -84,8 +84,6 @@ public:
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void recompute_aabb();
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void recompute_aabb();
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bool uv_unwrap(float p_texel_size = 0.1);
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MeshDataResource();
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MeshDataResource();
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~MeshDataResource();
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~MeshDataResource();
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