Proper Readme.md.

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# mesh_data_resource # Mesh data resource Module
GODOT mesh importer engine module for easy mesh merging.
A c++ Godot engine module, that adds a resource, which contains raw mesh data for merging, and collider information.
The module also comes with importers (gltf, and collada for now), you can import 3d models as MeshDataResources with these.
# Optional Dependencies
`https://github.com/Relintai/props`: If present, you also get a prop importer for MeshDatainstances.
# Pre-built binaries
You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases)
repo, should you want to. It contains all my modules.
# MeshDataResource
The resource that holds mesh and collider data.
# MeshDataResourceCollection
Holds a list of MeshDataResources.
# MeshDataInstance
You can easily put MeshDataResources into the scene with these. They are equivalent to MeshInstances, except they work
with MeshDataResources.
# Importers
In order to import a 3d model as a MeshDataResource, select the model, go to the import tab, and switch the import type to `<type> MDR`. Like:
![Broken Seals](screenshots/import.jpg)
If you set the import type to single, the importers will convert the first model that they encounter into a MeshDataResource, then save that,
if you set it to multiple, you get a MeshDataResourceCollection as the main resource, and also all encountered models as files separately.
Since MeshDataResource can hold collider information, these importers can create this for you. There are quite a few options for it:
![Broken Seals](screenshots/import2.jpg)
# Building
1. Get the source code for the engine.
If you want Godot 3.2:
```git clone -b 3.2 https://github.com/godotengine/godot.git godot```
If you want Godot 4.0:
```git clone https://github.com/godotengine/godot.git godot```
2. Go into Godot's modules directory.
```
cd ./godot/modules/
```
3. Clone this repository
```
git clone https://github.com/Relintai/mesh_data_resource mesh_data_resource
```
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)

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