mirror of
https://github.com/Relintai/material-maker.git
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4fc7c11a29
Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
35 lines
785 B
GDScript
35 lines
785 B
GDScript
extends OptionButton
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class_name SizeOptionButton
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var min_size : int = 4 setget set_min_size
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var max_size : int = 12 setget set_max_size
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var size_value : int = 10 setget set_size_value
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signal size_value_changed(s)
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func _ready() -> void:
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connect("item_selected", self, "_on_item_selected")
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func set_min_size(m : int) -> void:
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min_size = m
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update_options()
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func set_max_size(m : int) -> void:
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max_size = m
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update_options()
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func set_size_value(v : int) -> void:
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size_value = v
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update_options()
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func update_options() -> void:
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clear()
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for i in range(min_size, max_size+1):
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var s = pow(2, i)
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add_item("%d×%d" % [ s, s ])
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selected = size_value-min_size
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func _on_item_selected(id : int) -> void:
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size_value = id + min_size
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emit_signal("size_value_changed", size_value)
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