mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
57 lines
1.8 KiB
GDScript
57 lines
1.8 KiB
GDScript
tool
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extends EditorPlugin
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var mm_button = null
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var material_maker = null
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var importer = null
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func _enter_tree() -> void:
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add_tool_menu_item("Material Maker", self, "open_material_maker")
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importer = preload("res://addons/material_maker/import_plugin/ptex_import.gd").new(self)
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add_import_plugin(importer)
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func _exit_tree() -> void:
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remove_tool_menu_item("Material Maker")
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if material_maker != null:
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material_maker.hide()
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material_maker.queue_free()
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material_maker = null
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if importer != null:
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remove_import_plugin(importer)
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importer = null
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func _get_state() -> Dictionary:
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return { mm_button=mm_button, material_maker=material_maker }
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func _set_state(s) -> void:
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mm_button = s.mm_button
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material_maker = s.material_maker
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func open_material_maker(__) -> void:
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if material_maker == null:
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material_maker = preload("res://addons/material_maker/window_dialog.tscn").instance()
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var panel = material_maker.get_node("MainWindow")
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panel.editor_interface = get_editor_interface()
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panel.connect("quit", self, "close_material_maker")
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add_child(material_maker)
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material_maker.popup_centered()
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func close_material_maker() -> void:
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if material_maker != null:
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material_maker.hide()
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material_maker.queue_free()
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material_maker = null
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func generate_material(ptex_filename: String) -> Material:
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var generator = MMGenLoader.load_gen(ptex_filename)
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add_child(generator)
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if generator.has_node("Material"):
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var gen_material = generator.get_node("Material")
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if gen_material != null:
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var return_value = gen_material.render_textures()
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while return_value is GDScriptFunctionState:
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return_value = yield(return_value, "completed")
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var prefix = ptex_filename.left(ptex_filename.rfind("."))
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return gen_material.export_textures(prefix, get_editor_interface())
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return null
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