material-maker/addons/material_maker/nodes/sdbox.mmg
RodZill4 e919507f06 Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00

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{
"name": "sdbox",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"cx": 0,
"cy": 0,
"h": 0.2,
"r": 0.3,
"w": 0.3
},
"shader_model": {
"code": "vec2 $(name_uv)_d = abs($uv-0.5*vec2($cx+1.0, $cy+1.0))-vec2($w, $h);\n",
"global": "",
"inputs": [
],
"instance": "",
"name": "sdBox",
"outputs": [
{
"sdf2d": "length(max($(name_uv)_d,vec2(0)))+min(max($(name_uv)_d.x,$(name_uv)_d.y),0.0)",
"type": "sdf2d"
}
],
"parameters": [
{
"default": 0.5,
"label": "Width",
"max": 1,
"min": 0,
"name": "w",
"step": 0.01,
"type": "float"
},
{
"default": 1,
"label": "Height",
"max": 1,
"min": 0,
"name": "h",
"step": 0.01,
"type": "float"
},
{
"default": 0,
"label": "Center X",
"max": 1,
"min": -1,
"name": "cx",
"step": 0.01,
"type": "float"
},
{
"default": 0,
"label": "Center Y",
"max": 1,
"min": -1,
"name": "cy",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
}