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<h1>Tiler node<a class="headerlink" href="#tiler-node" title="Permalink to this headline"></a></h1>
<p>The <strong>Tiler</strong> node tiles several instances of its input with optional scale and rotation variations.
Overlapping instances are mixed with each other using a <em>lighten</em> filter.</p>
<p>The <strong>Tiler</strong> also has a color version whose input is in RGBA format.</p>
<img alt="_images/node_transform_tiler.png" class="align-center" src="_images/node_transform_tiler.png" />
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<h2>Inputs<a class="headerlink" href="#inputs" title="Permalink to this headline"></a></h2>
<p>The <strong>Tiler</strong> node accepts two inputs:</p>
<ul class="simple">
<li><p>The <em>Source</em> inputs is the image to be splat into the output.</p></li>
<li><p>The <em>Mask</em> input is a greyscale image that is used as a mask and affects each instances value.</p></li>
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<h2>Outputs<a class="headerlink" href="#outputs" title="Permalink to this headline"></a></h2>
<p>The <strong>Tiler</strong> node outputs the splat image.</p>
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<h2>Parameters<a class="headerlink" href="#parameters" title="Permalink to this headline"></a></h2>
<p>The <strong>Tiler</strong> node accepts the following parameters:</p>
<ul class="simple">
<li><p><em>Tile X</em> and <em>Tile Y</em>, the number of columns and rows of of the tile pattern.</p></li>
<li><p><em>Inputs</em> is the number of alternate shapes in the input (1, 4 or 16). Images containing several
shapes can easily be created using the <strong>Tile2x2</strong> node.</p></li>
<li><p><em>Offset</em> is the maximum random offset applied to each instance (relative to tiles size).</p></li>
<li><p><em>Rotate</em> is the maximum angle of the random rotation applied to each instance.</p></li>
<li><p><em>Scale</em> is the amount of scaling applied to each instance.</p></li>
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<h2>Example images<a class="headerlink" href="#example-images" title="Permalink to this headline"></a></h2>
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