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73 lines
2.2 KiB
ReStructuredText
73 lines
2.2 KiB
ReStructuredText
Bricks node
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~~~~~~~~~~~
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The **Bricks** node outputs 4 related bricks pattern textures that can be used for walls
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or pavement.
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.. image:: images/node_pattern_bricks.png
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:align: center
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Inputs
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++++++
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The **Bricks** node does not accept any input.
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Outputs
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+++++++
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The **Bricks** node provides the following textures:
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* The first one is a greyscale image where bricks are shown in white and mortar in black.
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* The second one is a color image where all bricks are drawn using a random uniform color.
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* The 3rd and 4th textures are greyscale images of the X and Y position of the center of
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each brick.
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* The 5th texture is an UV map texture for each brick (and can be used with the **CustomUV**
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node to apply a texture on each brick)
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* the 6th texture is an UV map for each corner of each brick (and can be used with the
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**CustomUV** node to apply a texture on each corner)
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Those images can be used together to create complex materials that show for example bricks
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of different colors.
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Parameters
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++++++++++
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The **Bricks** node accepts the following parameters:
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* the *Pattern* parameter defines the bricks pattern that will be generated.
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* the *Repeat* parameter defines the number of patterns on the horizontal and vertical
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axes of the texture.
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* the *Rows* parameter defines the number of brick rows in a single pattern of the texture.
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* the *Columns* parameter defines the number of brick rows in a single pattern of the texture.
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* the *Offset* parameter defines the offset of odd rows of the pattern. This parameter
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only applies to the *Running bond* patterns.
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* the *Mortar* parameter defines the relative thickness of mortar in patterns.
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* the *Bevel* parameter defines the relative thickness of brick bevel in patterns.
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* the *Round* parameter defines the radius of each round corner.
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* the *Corner* parameter defines the size of each corner (for the 6th output texture).
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Notes
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+++++
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As with all random nodes, the seed is held by the node's position, so moving the node in the graph
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will modify the texture, and the outputs will remain the same if its position and parameters
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are not changed.
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Example images
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++++++++++++++
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.. image:: images/node_bricks_samples.png
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:align: center
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