mirror of
https://github.com/Relintai/material-maker.git
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72 lines
1.4 KiB
Plaintext
72 lines
1.4 KiB
Plaintext
{
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"name": "sdrhombus",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"cx": -0.19353,
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"cy": -0.224011,
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"h": 0.187815,
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"r": 0.3,
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"w": 0.393785
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},
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"shader_model": {
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"code": "",
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"global": "float sdr_ndot(vec2 a, vec2 b) { return a.x*b.x - a.y*b.y; }\nfloat sdRhombus(in vec2 p, in vec2 b) {\n vec2 q = abs(p);\n float h = clamp((-2.0*sdr_ndot(q,b)+sdr_ndot(b,b))/dot(b,b),-1.0,1.0);\n float d = length( q - 0.5*b*vec2(1.0-h,1.0+h) );\n return d * sign( q.x*b.y + q.y*b.x - b.x*b.y );\n}",
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"inputs": [
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],
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"instance": "",
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"name": "sdRhombus",
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"outputs": [
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{
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"sdf2d": "sdRhombus($uv-vec2($cx+0.5, $cy+0.5), vec2($w, $h))",
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"type": "sdf2d"
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}
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],
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"parameters": [
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{
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"control": "Rect1.x",
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"default": 0.5,
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"label": "Width",
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"max": 1,
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"min": 0,
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"name": "w",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "Rect1.y",
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"default": 1,
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"label": "Height",
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"max": 1,
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"min": 0,
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"name": "h",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "P1.x",
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"default": 0,
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"label": "Center X",
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"max": 1,
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"min": -1,
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"name": "cx",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "P1.y",
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"default": 0,
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"label": "Center Y",
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"max": 1,
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"min": -1,
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"name": "cy",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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"type": "shader"
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} |