mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
10ea905090
- shader updates are delayed by .25 seconds to avouid UI freeze - fixed GraphNode initialization upon loading - started obsoleting get_source_rgb and get_source_f functions - updated colorize node to use gradient - image node can now be loaded/saved - removed iqnoise node - rewrote perlin shader to support a seed parameter (seed is calculated from the node's position, so just move it to reseed) - Added voronoi noise node - updated code to use % formats instead of concatenating strings (should solve type problems in shaders) - reworked the context menu (now has submenus) - fixes in the gradient editor
27 lines
905 B
GDScript
27 lines
905 B
GDScript
tool
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extends "res://addons/procedural_material/node_base.gd"
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var scale_x
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var scale_y
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var iterations
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var persistance
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $GridContainer/scale_x, $GridContainer/scale_y, $GridContainer/iterations, $GridContainer/persistance ])
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func _get_shader_code(uv):
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var rv = { defs="", code="" }
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if generated_variants.empty():
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rv.defs = "float "+name+"_f(vec2 uv) { return perlin(uv, vec2(%f, %f), %d, %.9f, %d); }\n" % [ scale_x, scale_y, iterations, persistance, get_seed() ]
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
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rv.f = name+"_"+str(variant_index)+"_f"
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return rv
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func _on_offset_changed():
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update_shaders()
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