mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
ba016797e3
Added a noise node (paints randomly pixels in black or white). Modified blur so direction can be selected (horizontal, verticla, or both). Updated code to use string formats instead of conversion + concatenation.
73 lines
1.7 KiB
Plaintext
73 lines
1.7 KiB
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/procedural_material/nodes/image.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/godot_logo.png" type="Texture" id=2]
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[sub_resource type="Theme" id=1]
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[node name="Image" type="GraphNode" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = -1.0
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margin_top = -1.0
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margin_right = 95.0
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margin_bottom = 92.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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size_flags_stretch_ratio = 0.13
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theme = SubResource( 1 )
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title = "Image"
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offset = Vector2( 0, 0 )
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show_close = true
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resizable = false
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selected = false
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comment = false
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overlay = 0
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slot/0/left_enabled = false
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slot/0/left_type = 0
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slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_enabled = true
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slot/0/right_type = 0
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Mouse", "Size Flags", "Theme" ]
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[node name="TextureButton" type="TextureButton" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 80.0
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margin_bottom = 88.0
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rect_min_size = Vector2( 64, 64 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = true
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = false
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enabled_focus_mode = 2
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shortcut = null
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group = null
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texture_normal = ExtResource( 2 )
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expand = true
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stretch_mode = 5
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_sections_unfolded = [ "Rect", "Textures" ]
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[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]
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