mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-27 23:17:14 +01:00
171 lines
4.6 KiB
GDScript
171 lines
4.6 KiB
GDScript
extends MMGraphNodeGeneric
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class Cursor:
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extends Control
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var color : Color
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var top : bool = true
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var position : float
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const WIDTH : int = 8
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const HEIGHT : int = 8
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func _init(c, p, t = true):
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color = c
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position = p
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top = t
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func _ready() -> void:
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rect_position.y = -2 if top else get_parent().rect_size.y+2-HEIGHT
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set_value(position)
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rect_size = Vector2(WIDTH, HEIGHT)
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func _draw() -> void:
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var polygon : PoolVector2Array
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if top:
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polygon = PoolVector2Array([Vector2(0, 0), Vector2(WIDTH/2, HEIGHT), Vector2(WIDTH, 0), Vector2(0, 0)])
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else:
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polygon = PoolVector2Array([Vector2(0, HEIGHT), Vector2(WIDTH/2, 0), Vector2(WIDTH, HEIGHT), Vector2(0, HEIGHT)])
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var c = color
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c.a = 1.0
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draw_colored_polygon(polygon, c)
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var outline_color = 0.0 if position > 0.5 else 1.0
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draw_polyline(polygon, Color(outline_color, outline_color, outline_color), 1.0, true)
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func _gui_input(ev) -> void:
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if ev is InputEventMouseMotion && (ev.button_mask & 1) != 0:
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rect_position.x += ev.relative.x
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rect_position.x = min(max(-0.5*WIDTH, rect_position.x), get_parent().rect_size.x-0.5*WIDTH)
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update_value((rect_position.x+0.5*WIDTH)/get_parent().rect_size.x)
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func update_value(p : float) -> void:
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if p != position:
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set_value(p)
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get_parent().get_parent().update_value(self, position)
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update()
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func set_value(v : float):
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position = v
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rect_position.x = position * get_parent().rect_size.x - 0.5*WIDTH
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var cursor_in_min : Cursor
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var cursor_in_mid : Cursor
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var cursor_in_max : Cursor
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var cursor_out_min : Cursor
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var cursor_out_max : Cursor
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func _ready() -> void:
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var slot_color = mm_io_types.types["rgba"].color
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var slot_type = mm_io_types.types["rgba"].slot_type
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set_slot(0, true, slot_type, slot_color, true, slot_type, slot_color)
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cursor_in_min = Cursor.new(Color(0.0, 0.0, 0.0), 0.0)
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$Histogram.add_child(cursor_in_min)
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cursor_in_mid = Cursor.new(Color(0.5, 0.5, 0.5), 0.5)
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$Histogram.add_child(cursor_in_mid)
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cursor_in_max = Cursor.new(Color(1.0, 1.0, 1.0), 1.0)
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$Histogram.add_child(cursor_in_max)
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cursor_out_min = Cursor.new(Color(0.0, 0.0, 0.0), 0.0, false)
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$Histogram.add_child(cursor_out_min)
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cursor_out_max = Cursor.new(Color(1.0, 1.0, 1.0), 1.0, false)
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$Histogram.add_child(cursor_out_max)
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func update_node() -> void:
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_on_Mode_item_selected(0)
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on_parameter_changed("__input_changed__", 0)
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# Preview
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restore_preview_widget()
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func on_parameter_changed(p, v) -> void:
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if p == "__input_changed__":
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var source = generator.get_source(0)
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if source != null:
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$Histogram.set_generator(source.generator, source.output_index)
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else:
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$Histogram.set_generator(null, 0)
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func get_parameter(n : String) -> float:
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var value = generator.get_parameter(n)
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match $Bar/Mode.selected:
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1:
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return value.r
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2:
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return value.g
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3:
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return value.b
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4:
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return value.a
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return (value.r+value.g+value.b)/3.0
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func _on_Mode_item_selected(_id):
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cursor_in_min.set_value(get_parameter("in_min"))
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cursor_in_mid.set_value(get_parameter("in_mid"))
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cursor_in_max.set_value(get_parameter("in_max"))
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cursor_out_min.set_value(get_parameter("out_min"))
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cursor_out_max.set_value(get_parameter("out_max"))
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func set_parameter(n : String, v : float, d : float) -> void:
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var value = generator.get_parameter(n)
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match $Bar/Mode.selected:
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0:
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value.r = v
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value.g = v
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value.b = v
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value.a = d
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1:
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value.r = v
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2:
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value.g = v
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3:
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value.b = v
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4:
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value.a = v
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generator.set_parameter(n, value)
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func update_value(control : Cursor, value : float) -> void:
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match control:
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cursor_in_min:
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set_parameter("in_min", value, 0)
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cursor_in_mid:
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set_parameter("in_mid", value, 0.5)
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cursor_in_max:
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set_parameter("in_max", value, 1)
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cursor_out_min:
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set_parameter("out_min", value, 0)
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cursor_out_max:
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set_parameter("out_max", value, 1)
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get_parent().send_changed_signal()
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func _on_Auto_pressed():
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var histogram = $Histogram.get_histogram_texture().get_data()
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histogram.lock()
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var in_min : int = -1
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var in_mid : int = -1
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var in_mid_value : float = 0
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var in_max : int = -1
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var histogram_size = histogram.get_size().x
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for i in range(histogram_size):
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var color : Color = histogram.get_pixel(i, 0)
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var value : float
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match $Bar/Mode.selected:
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0:
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value = (color.r+color.g+color.b)/3.0
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1:
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value = color.r
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2:
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value = color.g
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3:
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value = color.b
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4:
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value = color.a
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if value > 0.0:
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if in_min == -1:
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in_min = i
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in_max = i
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if in_mid_value < value:
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in_mid = i
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in_mid_value = value
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histogram.unlock()
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cursor_in_min.update_value(in_min/(histogram_size-1))
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cursor_in_mid.update_value(in_mid/(histogram_size-1))
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cursor_in_max.update_value(in_max/(histogram_size-1))
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