material-maker/addons/material_maker/nodes/sdf3d_repeat.mmg

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{
"name": "sdf3d_repeat",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"r": 0.3,
"rx": 3,
"ry": 3
},
"shader_model": {
"code": "",
"global": "vec3 repeat(vec3 p, vec3 r, float seed, float randomness) {\n\tvec3 a = (rand3(floor(mod((p.xy+0.5*r.xy)/r.xy, 1.0/r.xy)+vec2(seed)))-0.5)*6.28*randomness;\n\tp = mod(p+0.5*r,r)-0.5*r;\n\tvec3 rv;\n\tfloat c;\n\tfloat s;\n\tc = cos(a.x);\n\ts = sin(a.x);\n\trv.x = p.x;\n\trv.y = p.y*c+p.z*s;\n\trv.z = -p.y*s+p.z*c;\n\tc = cos(a.y);\n\ts = sin(a.y);\n\tp.x = rv.x*c+rv.z*s;\n\tp.y = rv.y;\n\tp.z = -rv.x*s+rv.z*c;\n\tc = cos(a.z);\n\ts = sin(a.z);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n",
"inputs": [
{
"default": "vec2(0.0)",
"label": "",
"name": "in",
"type": "sdf3dc"
}
],
"instance": "",
"name": "Repeat",
"outputs": [
{
"sdf3dc": "$in(repeat($uv, vec3(1.0/$rx, 1.0/$ry, 0.0), float($seed), $r))",
"type": "sdf3dc"
}
],
"parameters": [
{
"control": "None",
"default": 4,
"label": "X",
"max": 32,
"min": 1,
"name": "rx",
"step": 1,
"type": "float"
},
{
"control": "None",
"default": 4,
"label": "Y",
"max": 32,
"min": 1,
"name": "ry",
"step": 1,
"type": "float"
},
{
"control": "None",
"default": 0.5,
"label": "R",
"max": 1,
"min": 0,
"name": "r",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
}