mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
132 lines
4.0 KiB
GDScript
132 lines
4.0 KiB
GDScript
tool
|
|
extends MMGenBase
|
|
class_name MMGenMaterial
|
|
|
|
var texture_list
|
|
|
|
var material : SpatialMaterial
|
|
var generated_textures = {}
|
|
|
|
const TEXTURE_LIST = [
|
|
{ port=0, texture="albedo" },
|
|
{ port=1, texture="metallic" },
|
|
{ port=2, texture="roughness" },
|
|
{ port=3, texture="emission" },
|
|
{ port=4, texture="normal_map" },
|
|
{ port=5, texture="ambient_occlusion" },
|
|
{ port=6, texture="depth_map" }
|
|
]
|
|
|
|
const ADDON_TEXTURE_LIST = [
|
|
{ port=0, texture="albedo" },
|
|
{ port=3, texture="emission" },
|
|
{ port=4, texture="normal_map" },
|
|
{ ports=[1, 2, 5], default_values=["0.0", "1.0", "1.0"], texture="mrao" },
|
|
{ port=6, texture="depth_map" }
|
|
]
|
|
|
|
func get_type():
|
|
return "material"
|
|
|
|
func _ready():
|
|
texture_list = TEXTURE_LIST
|
|
if Engine.editor_hint:
|
|
texture_list = ADDON_TEXTURE_LIST
|
|
for t in texture_list:
|
|
generated_textures[t.texture] = { shader=null, source=null, texture=null }
|
|
material = SpatialMaterial.new()
|
|
|
|
func generate_material(renderer : MMGenRenderer):
|
|
var source = get_source(0)
|
|
if source != null:
|
|
var status = source.generator.render(source.output_index, renderer, 512)
|
|
while status is GDScriptFunctionState:
|
|
status = yield(status, "completed")
|
|
print("Render status: "+str(status))
|
|
renderer.get_texture().get_data().save_png("res://test.png")
|
|
material.albedo_texture = load("res://test.png")
|
|
return material
|
|
|
|
func initialize(data: Dictionary):
|
|
if data.has("name"):
|
|
name = data.name
|
|
|
|
func get_generated_texture(slot, file_prefix = null):
|
|
if file_prefix != null:
|
|
var file_name = "%s_%s.png" % [ file_prefix, slot ]
|
|
if File.new().file_exists(file_name):
|
|
return load(file_name)
|
|
else:
|
|
return null
|
|
else:
|
|
return generated_textures[slot].texture
|
|
|
|
func update_spatial_material(m, file_prefix = null):
|
|
var texture
|
|
m.albedo_color = parameters.albedo_color
|
|
m.albedo_texture = get_generated_texture("albedo", file_prefix)
|
|
m.metallic = parameters.metallic
|
|
m.roughness = parameters.roughness
|
|
if Engine.editor_hint:
|
|
texture = get_generated_texture("mrao", file_prefix)
|
|
m.metallic_texture = texture
|
|
m.metallic_texture_channel = SpatialMaterial.TEXTURE_CHANNEL_RED
|
|
m.roughness_texture = texture
|
|
m.roughness_texture_channel = SpatialMaterial.TEXTURE_CHANNEL_GREEN
|
|
else:
|
|
m.metallic_texture = get_generated_texture("metallic", file_prefix)
|
|
m.roughness_texture = get_generated_texture("roughness", file_prefix)
|
|
texture = get_generated_texture("emission", file_prefix)
|
|
if texture != null:
|
|
m.emission_enabled = true
|
|
m.emission_energy = parameters.emission_energy
|
|
m.emission_texture = texture
|
|
else:
|
|
m.emission_enabled = false
|
|
texture = get_generated_texture("normal_map", file_prefix)
|
|
if texture != null:
|
|
m.normal_enabled = true
|
|
m.normal_texture = texture
|
|
else:
|
|
m.normal_enabled = false
|
|
if Engine.editor_hint:
|
|
if (generated_textures.mrao.mask & (1 << 2)) != 0:
|
|
m.ao_enabled = true
|
|
m.ao_light_affect = parameters.ao_light_affect
|
|
m.ao_texture = m.metallic_texture
|
|
m.ao_texture_channel = SpatialMaterial.TEXTURE_CHANNEL_BLUE
|
|
else:
|
|
m.ao_enabled = false
|
|
else:
|
|
texture = get_generated_texture("ambient_occlusion", file_prefix)
|
|
if texture != null:
|
|
m.ao_enabled = true
|
|
m.ao_light_affect = parameters.ao_light_affect
|
|
m.ao_texture = texture
|
|
else:
|
|
m.ao_enabled = false
|
|
texture = get_generated_texture("depth_map", file_prefix)
|
|
if texture != null:
|
|
m.depth_enabled = true
|
|
m.depth_scale = parameters.depth_scale
|
|
m.depth_texture = texture
|
|
else:
|
|
m.depth_enabled = false
|
|
|
|
func export_textures(prefix, size = null):
|
|
if size == null:
|
|
size = int(pow(2, 8+parameters.resolution))
|
|
for t in texture_list:
|
|
var texture = generated_textures[t.texture].texture
|
|
if texture != null:
|
|
var image = texture.get_data()
|
|
image.save_png("%s_%s.png" % [ prefix, t.texture ])
|
|
if Engine.editor_hint:
|
|
var resource_filesystem = get_parent().editor_interface.get_resource_filesystem()
|
|
resource_filesystem.scan()
|
|
yield(resource_filesystem, "filesystem_changed")
|
|
var new_material = SpatialMaterial.new()
|
|
update_spatial_material(new_material, prefix)
|
|
ResourceSaver.save("%s.tres" % [ prefix ], new_material)
|
|
resource_filesystem.scan()
|