mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-27 23:17:14 +01:00
54 lines
1.9 KiB
GDScript
54 lines
1.9 KiB
GDScript
extends GraphNode
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class_name MMGraphNodeBase
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var generator : MMGenBase = null setget set_generator
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func _ready() -> void:
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connect("offset_changed", self, "_on_offset_changed")
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connect("gui_input", self, "_on_gui_input")
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func _exit_tree() -> void:
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get_parent().call_deferred("check_last_selected")
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func _draw() -> void:
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if generator != null and generator.has_randomness():
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var icon = preload("res://material_maker/icons/randomness_locked.tres") if generator.is_seed_locked() else preload("res://material_maker/icons/randomness_unlocked.tres")
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draw_texture_rect(icon, Rect2(rect_size.x-48, 4, 16, 16), false)
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func set_generator(g) -> void:
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generator = g
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func _on_offset_changed() -> void:
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generator.set_position(offset)
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func _input(event) -> void:
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_on_gui_input(event)
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func _on_gui_input(event) -> void:
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if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT and Rect2(rect_size.x-48, 4, 16, 16).has_point(event.position):
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generator.toggle_lock_seed()
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update()
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get_parent().send_changed_signal()
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elif event is InputEventMouseMotion:
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var epos = event.position
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if Rect2(0, 0, 16, 16).has_point(epos):
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if generator.model != null:
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hint_tooltip = generator.model
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return
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elif Rect2(rect_size.x-48, 4, 16, 16).has_point(epos) and generator.has_randomness():
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if generator.is_seed_locked():
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hint_tooltip = "Unlock the random seed, so it can be modified by moving the node"
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else:
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hint_tooltip = "Lock the random seed to its current value"
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return
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hint_tooltip = ""
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func get_slot_tooltip(pos : Vector2):
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for i in range(get_connection_input_count()):
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if is_slot_enabled_left(i) and (get_connection_input_position(i)-pos).length() < 5:
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return "input "+str(i)
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for i in range(get_connection_output_count()):
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if is_slot_enabled_right(i) and (get_connection_output_position(i)-pos).length() < 5:
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return "output "+str(i)
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return ""
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