mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
7033bf4a6e
* updated transform node (scale split into scale_x and scale_y, and added a repeat parameter) * added blend modes (burn, dodge, lighten and darken) * added a (very bad) blur node, based on generic convolution code * rewrote normal_map node using convolution code
68 lines
1.4 KiB
Plaintext
68 lines
1.4 KiB
Plaintext
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/nodes/uniform.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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[node name="Uniform" type="GraphNode"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 1.0
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margin_top = 4.0
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margin_right = 98.0
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margin_bottom = 53.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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theme = SubResource( 1 )
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title = "Uniform"
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offset = Vector2( 0, 0 )
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show_close = true
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resizable = false
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selected = false
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comment = false
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overlay = 0
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slot/0/left_enabled = false
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slot/0/left_type = 0
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slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_enabled = true
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slot/0/right_type = 0
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Theme", "slot", "slot/0" ]
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[node name="color" type="ColorPickerButton" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 81.0
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margin_bottom = 44.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = false
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enabled_focus_mode = 2
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shortcut = null
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group = null
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flat = false
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align = 1
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color = Color( 1, 1, 1, 1 )
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edit_alpha = false
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