mirror of
https://github.com/Relintai/material-maker.git
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93c84650cd
This also simplifies some functions. This partially addresses #30.
115 lines
4.0 KiB
GDScript
115 lines
4.0 KiB
GDScript
tool
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extends ViewportContainer
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var preview_maximized = false
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const ENVIRONMENTS = [
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"experiment", "lobby", "night", "park", "schelde"
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]
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const CAMERA_DISTANCE_MIN = 1.0
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const CAMERA_DISTANCE_MAX = 10.0
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onready var objects = $MaterialPreview/Preview3d/Objects
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onready var current_object = objects.get_child(0)
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onready var environments = $MaterialPreview/Preview3d/Environments
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onready var current_environment = environments.get_child(0)
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onready var camera_stand = $MaterialPreview/Preview3d/CameraPivot
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onready var camera = $MaterialPreview/Preview3d/CameraPivot/Camera
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signal need_update
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signal show_background_preview
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func _ready() -> void:
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$Config/Model.clear()
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for o in objects.get_children():
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var m = o.get_surface_material(0)
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o.set_surface_material(0, m.duplicate())
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$Config/Model.add_item(o.name)
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call_deferred("_on_Model_item_selected", 0)
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$Config/Environment.clear()
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for e in environments.get_children():
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$Config/Environment.add_item(e.name)
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call_deferred("_on_Environment_item_selected", 0)
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$MaterialPreview/Preview3d/ObjectRotate.play("rotate")
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$Preview2D.material = $Preview2D.material.duplicate(true)
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_on_Preview_resized()
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$MaterialPreview/Preview3d/CameraPivot/Camera/RemoteTransform.set_remote_node("../../../../../../../ProjectsPane/BackgroundPreview/Viewport/Camera")
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func _on_Environment_item_selected(id) -> void:
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current_environment.visible = false
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current_environment = environments.get_child(id)
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$MaterialPreview/Preview3d/CameraPivot/Camera.set_environment(current_environment.environment)
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get_node("../../ProjectsPane/BackgroundPreview/Viewport/Camera").set_environment(current_environment.environment)
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current_environment.visible = true
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func _on_Model_item_selected(id) -> void:
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current_object.visible = false
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current_object = objects.get_child(id)
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current_object.visible = true
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emit_signal("need_update")
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func get_materials() -> Array:
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return [ current_object.get_surface_material(0) ]
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func set_2d(tex: Texture) -> void:
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$Preview2D.material.set_shader_param("tex", tex)
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func _on_Preview_resized() -> void:
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if preview_maximized:
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var size = min(rect_size.x, rect_size.y)
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$Preview2D.rect_position = 0.5*Vector2(rect_size.x-size, rect_size.y-size)
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$Preview2D.rect_size = Vector2(size, size)
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else:
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$Preview2D.rect_position = Vector2(0, rect_size.y-64)
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$Preview2D.rect_size = Vector2(64, 64)
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func _on_Preview2D_gui_input(ev : InputEvent) -> void:
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if ev is InputEventMouseButton and ev.button_index == 1 and ev.pressed:
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preview_maximized = !preview_maximized
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_on_Preview_resized()
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func _on_Background_toggled(button_pressed) -> void:
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emit_signal("show_background_preview", button_pressed)
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func on_gui_input(event) -> void:
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if event is InputEventMouseButton:
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$MaterialPreview/Preview3d/ObjectRotate.stop(false)
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$Config/Rotate.pressed = false
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match event.button_index:
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BUTTON_WHEEL_UP:
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camera.translation.z = clamp(
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camera.translation.z / (1.01 if event.shift else 1.1),
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CAMERA_DISTANCE_MIN,
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CAMERA_DISTANCE_MAX
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)
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BUTTON_WHEEL_DOWN:
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camera.translation.z = clamp(
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camera.translation.z * (1.01 if event.shift else 1.1),
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CAMERA_DISTANCE_MIN,
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CAMERA_DISTANCE_MAX
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)
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elif event is InputEventMouseMotion:
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var motion = 0.01*event.relative
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var camera_basis = camera.global_transform.basis
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if event.shift:
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if event.button_mask & BUTTON_MASK_LEFT:
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objects.rotate(camera_basis.x.normalized(), motion.y)
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objects.rotate(camera_basis.y.normalized(), motion.x)
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elif event.button_mask & BUTTON_MASK_RIGHT:
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objects.rotate(camera_basis.z.normalized(), motion.x)
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else:
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if event.button_mask & BUTTON_MASK_LEFT:
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camera_stand.rotate(camera_basis.x.normalized(), -motion.y)
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camera_stand.rotate(camera_basis.y.normalized(), -motion.x)
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elif event.button_mask & BUTTON_MASK_RIGHT:
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camera_stand.rotate(camera_basis.z.normalized(), -motion.x)
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func _on_Rotate_toggled(button_pressed) -> void:
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if button_pressed:
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$MaterialPreview/Preview3d/ObjectRotate.play("rotate")
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else:
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$MaterialPreview/Preview3d/ObjectRotate.stop(false)
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