mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-27 23:17:14 +01:00
111 lines
3.0 KiB
Plaintext
111 lines
3.0 KiB
Plaintext
[gd_scene load_steps=17 format=2]
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[ext_resource path="res://rodz_labs_logo.png" type="Texture" id=1]
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[ext_resource path="res://addons/material_maker/import_plugin/tesselated.shader" type="Shader" id=2]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 3, 2, 1 )
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[sub_resource type="CylinderMesh" id=3]
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[sub_resource type="SpatialMaterial" id=4]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 2, 2, 2 )
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[sub_resource type="SphereMesh" id=5]
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radius = 1.5
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height = 3.0
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radial_segments = 512
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rings = 256
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[sub_resource type="SpatialMaterial" id=6]
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albedo_texture = ExtResource( 1 )
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[sub_resource type="SpatialMaterial" id=7]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 2, 2, 2 )
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uv1_offset = Vector3( 0, 0.5, 0 )
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[sub_resource type="PrismMesh" id=8]
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[sub_resource type="SpatialMaterial" id=9]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 3, 2, 2 )
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[sub_resource type="PlaneMesh" id=10]
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size = Vector2( 3, 3 )
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[sub_resource type="SpatialMaterial" id=11]
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albedo_texture = ExtResource( 1 )
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[sub_resource type="PlaneMesh" id=12]
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size = Vector2( 12, 12 )
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[sub_resource type="SpatialMaterial" id=13]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 4, 4, 4 )
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[sub_resource type="ShaderMaterial" id=14]
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shader = ExtResource( 2 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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shader_param/specular = 0.5
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shader_param/metallic = 0.0
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shader_param/roughness = 1.0
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shader_param/point_size = 1.0
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shader_param/metallic_texture_channel = Plane( 0, 0, 1, 0 )
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shader_param/roughness_texture_channel = Plane( 0, 1, 0, 0 )
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shader_param/emission = Color( 0, 0, 0, 1 )
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shader_param/emission_energy = 1.0
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shader_param/normal_scale = null
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shader_param/depth_scale = 0.21
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shader_param/uv1_scale = Vector3( 1, 1, 1 )
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shader_param/uv1_offset = Vector3( 0, 0, 0 )
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shader_param/uv2_scale = Vector3( 1, 1, 1 )
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shader_param/uv2_offset = Vector3( 0, 0, 0 )
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[node name="Objects" type="Spatial"]
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transform = Transform( -0.685898, 0, 0.727691, 0, 1, 0, -0.727691, 0, -0.685898, 0, 0, 0 )
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[node name="Cube" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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[node name="Cylinder" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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[node name="Sphere" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 5 )
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material/0 = SubResource( 6 )
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[node name="Sphere2" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 5 )
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material/0 = SubResource( 7 )
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[node name="Prism" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 8 )
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material/0 = SubResource( 9 )
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[node name="Quad" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 10 )
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material/0 = SubResource( 11 )
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[node name="Plane" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 12 )
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material/0 = SubResource( 13 )
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[node name="SphereTess" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 5 )
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material/0 = SubResource( 14 )
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