mirror of
https://github.com/Relintai/material-maker.git
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56 lines
1.6 KiB
GDScript
56 lines
1.6 KiB
GDScript
tool
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extends MMGenTexture
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class_name MMGenBuffer
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"""
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Texture generator buffers, that render their input in a specific resolution and provide the result as output.
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This is useful when using generators that sample their inputs several times (such as convolutions)
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"""
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var updated : bool = false
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func _ready() -> void:
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if !parameters.has("size"):
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parameters.size = 9
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func get_type() -> String:
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return "buffer"
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func get_type_name() -> String:
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return "Buffer"
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func get_parameter_defs() -> Array:
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return [
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{ name="size", type="size", first=4, last=12, default=4 },
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{ name="lod", type="float", min=0, max=10.0, step=0.01, default=0 }
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]
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func get_input_defs() -> Array:
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return [ { name="in", type="rgba" } ]
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func get_output_defs() -> Array:
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return [ { type="rgba" }, { type="rgba" } ]
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func source_changed(input_port_index : int):
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updated = false
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.source_changed(input_port_index)
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext) -> Dictionary:
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var source = get_source(0)
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if source != null and !updated:
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var result = source.generator.render(source.output_index, pow(2, parameters.size))
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while result is GDScriptFunctionState:
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result = yield(result, "completed")
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result.copy_to_texture(texture)
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result.release()
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texture.flags = Texture.FLAG_MIPMAPS
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updated = true
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var rv = ._get_shader_code_lod(uv, output_index, context, 0 if output_index == 0 else parameters.lod)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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func _serialize(data: Dictionary) -> Dictionary:
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data.type = "buffer"
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return data
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