material-maker/examples
Rodolphe Suescun ba016797e3 Refactoring, new noise node and blur updates
Added a noise node (paints randomly pixels in black or white).
Modified blur so direction can be selected (horizontal, verticla, or both).
Updated code to use string formats instead of conversion + concatenation.
2018-08-20 15:43:03 +02:00
..
bricks.ptex
crocodile_skin.ptex
dry_earth.ptex
floor1.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
floor2.ptex
grass_with_flowers.ptex
input_image.png
input_image.png.import
lava.ptex
marble.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
metal_pattern_2.ptex
metal_pattern_3.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
metal_pattern.ptex
rock.ptex
rusted_metal.ptex
stone_wall.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
wood_with_blood.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
wooden_floor.ptex