material-maker/examples
Rodolphe Suescun ba016797e3 Refactoring, new noise node and blur updates
Added a noise node (paints randomly pixels in black or white).
Modified blur so direction can be selected (horizontal, verticla, or both).
Updated code to use string formats instead of conversion + concatenation.
2018-08-20 15:43:03 +02:00
..
bricks.ptex more refactoring, added combine, emboss, export nodes 2018-08-14 15:09:46 +02:00
crocodile_skin.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
dry_earth.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
floor1.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
floor2.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
grass_with_flowers.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
input_image.png Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
input_image.png.import Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
lava.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
marble.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
metal_pattern_2.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
metal_pattern_3.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
metal_pattern.ptex more refactoring, added combine, emboss, export nodes 2018-08-14 15:09:46 +02:00
rock.ptex Implemented multi-pass nodes and fixed blur. Various other fixes. 2018-08-12 19:25:18 +02:00
rusted_metal.ptex Updated screenshots 2018-08-14 22:15:28 +02:00
stone_wall.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
wood_with_blood.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
wooden_floor.ptex Updated screenshots 2018-08-14 22:15:28 +02:00