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Added a noise node (paints randomly pixels in black or white). Modified blur so direction can be selected (horizontal, verticla, or both). Updated code to use string formats instead of conversion + concatenation. |
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.. | ||
bricks.ptex | ||
crocodile_skin.ptex | ||
dry_earth.ptex | ||
floor1.ptex | ||
floor2.ptex | ||
grass_with_flowers.ptex | ||
input_image.png | ||
input_image.png.import | ||
lava.ptex | ||
marble.ptex | ||
metal_pattern_2.ptex | ||
metal_pattern_3.ptex | ||
metal_pattern.ptex | ||
rock.ptex | ||
rusted_metal.ptex | ||
stone_wall.ptex | ||
wood_with_blood.ptex | ||
wooden_floor.ptex |