material-maker/addons/material_maker/widgets/node_editor/parameter_enum.gd
Hugo Locurcio 93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00

88 lines
2.5 KiB
GDScript

tool
extends HBoxContainer
var enum_values = [ {name="Foo", value="foo"} ]
var enum_current = 0
const ENUM_ADD = -1
const ENUM_EDIT = -2
const ENUM_REMOVE = -3
const ENUM_UP = -4
const ENUM_DOWN = -5
func _ready() -> void:
update_enum_list()
func get_model_data() -> Dictionary:
return {
values = enum_values,
default = enum_current,
}
func set_model_data(data) -> void:
enum_values = data.values.duplicate()
if data.has("default"):
enum_current = data.default
else:
enum_current = 0
update_enum_list()
func update_enum_list() -> void:
var options = $EnumValues
options.clear()
if !enum_values.empty():
for i in range(enum_values.size()):
var v = enum_values[i]
options.add_item(v.name+" ("+v.value+")", i)
options.add_separator()
var v = enum_values[enum_current]
options.add_item("Edit "+v.value, ENUM_EDIT)
options.add_item("Remove "+v.value, ENUM_REMOVE)
if enum_current > 0:
options.add_item("Move "+v.value+" up", ENUM_UP)
if enum_current < enum_values.size() - 1:
options.add_item("Move "+v.value+" down", ENUM_DOWN)
options.add_separator()
options.selected = enum_current
options.add_item("Add value", ENUM_ADD)
func _on_EnumValues_item_selected(id) -> void:
id = $EnumValues.get_item_id(id)
if id >= 0 and id < enum_values.size():
enum_current = id
elif id == ENUM_EDIT:
var dialog = load("res://addons/material_maker/widgets/node_editor/enum_editor.tscn").instance()
var v = enum_values[enum_current]
add_child(dialog)
dialog.set_value(v.name, v.value)
dialog.connect("ok", self, "update_enum_value", [ enum_current ])
dialog.popup_centered()
elif id == ENUM_ADD:
var dialog = load("res://addons/material_maker/widgets/node_editor/enum_editor.tscn").instance()
add_child(dialog)
dialog.connect("ok", self, "update_enum_value", [ -1 ])
dialog.popup_centered()
elif id == ENUM_REMOVE:
enum_values.remove(enum_current)
enum_current = 0
elif id == ENUM_UP:
var tmp = enum_values[enum_current]
enum_values[enum_current] = enum_values[enum_current-1]
enum_values[enum_current-1] = tmp
enum_current -= 1
elif id == ENUM_DOWN:
var tmp = enum_values[enum_current]
enum_values[enum_current] = enum_values[enum_current+1]
enum_values[enum_current+1] = tmp
enum_current += 1
update_enum_list()
func update_enum_value(n, v, i) -> void:
if i == -1:
enum_values.append({ name=n, value=v })
enum_current = enum_values.size()-1
else:
enum_values[i] = { name=n, value=v }
enum_current = i
update_enum_list()