material-maker/addons/material_maker/widgets/node_editor/output.gd
RodZill4 e919507f06 Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00

53 lines
1.2 KiB
GDScript

tool
extends HBoxContainer
func update_up_down_button() -> void:
var parent = get_parent()
if parent == null:
return
$Up.disabled = (get_index() == 0)
$Down.disabled = (get_index() == get_parent().get_child_count()-2)
func set_model_data(data) -> void:
if data.has("rgb"):
$Type.selected = 1
$Value.text = data.rgb
elif data.has("rgba"):
$Type.selected = 2
$Value.text = data.rgba
elif data.has("sdf2d"):
$Type.selected = 3
$Value.text = data.sdf2d
elif data.has("sdf3d"):
$Type.selected = 4
$Value.text = data.sdf3d
elif data.has("f"):
$Type.selected = 0
$Value.text = data.f
func get_model_data() -> Dictionary:
if $Type.selected == 1:
return { rgb=$Value.text }
elif $Type.selected == 2:
return { rgba=$Value.text }
elif $Type.selected == 3:
return { sdf2d=$Value.text }
elif $Type.selected == 4:
return { sdf3d=$Value.text }
else:
return { f=$Value.text }
func _on_Delete_pressed() -> void:
var p = get_parent()
p.remove_child(self)
p.update_up_down_buttons()
queue_free()
func _on_Up_pressed() -> void:
get_parent().move_child(self, get_index() - 1)
get_parent().update_up_down_buttons()
func _on_Down_pressed() -> void:
get_parent().move_child(self, get_index() + 1)
get_parent().update_up_down_buttons()