mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
88 lines
2.5 KiB
GDScript
88 lines
2.5 KiB
GDScript
tool
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extends HBoxContainer
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var enum_values = [ {name="Foo", value="foo"} ]
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var enum_current = 0
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const ENUM_ADD = 10000
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const ENUM_EDIT = 10001
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const ENUM_REMOVE = 10002
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const ENUM_UP = 10003
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const ENUM_DOWN = 10004
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func _ready() -> void:
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update_enum_list()
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func get_model_data() -> Dictionary:
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return {
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values = enum_values,
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default = enum_current,
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}
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func set_model_data(data) -> void:
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enum_values = data.values.duplicate()
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if data.has("default"):
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enum_current = data.default
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else:
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enum_current = 0
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update_enum_list()
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func update_enum_list() -> void:
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var options = $EnumValues
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options.clear()
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if !enum_values.empty():
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for i in range(enum_values.size()):
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var v = enum_values[i]
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options.add_item(v.name+" ("+v.value+")", i)
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options.add_separator()
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var v = enum_values[enum_current]
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options.add_item("Edit "+v.value, ENUM_EDIT)
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options.add_item("Remove "+v.value, ENUM_REMOVE)
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if enum_current > 0:
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options.add_item("Move "+v.value+" up", ENUM_UP)
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if enum_current < enum_values.size() - 1:
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options.add_item("Move "+v.value+" down", ENUM_DOWN)
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options.add_separator()
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options.selected = enum_current
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options.add_item("Add value", ENUM_ADD)
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func _on_EnumValues_item_selected(id) -> void:
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id = $EnumValues.get_item_id(id)
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if id >= 0 and id < enum_values.size():
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enum_current = id
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elif id == ENUM_EDIT:
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var dialog = load("res://material_maker/widgets/node_editor/enum_editor.tscn").instance()
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var v = enum_values[enum_current]
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add_child(dialog)
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dialog.set_value(v.name, v.value)
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dialog.connect("ok", self, "update_enum_value", [ enum_current ])
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dialog.popup_centered()
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elif id == ENUM_ADD:
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var dialog = load("res://material_maker/widgets/node_editor/enum_editor.tscn").instance()
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add_child(dialog)
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dialog.connect("ok", self, "update_enum_value", [ -1 ])
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dialog.popup_centered()
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elif id == ENUM_REMOVE:
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enum_values.remove(enum_current)
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enum_current = 0
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elif id == ENUM_UP:
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var tmp = enum_values[enum_current]
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enum_values[enum_current] = enum_values[enum_current-1]
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enum_values[enum_current-1] = tmp
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enum_current -= 1
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elif id == ENUM_DOWN:
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var tmp = enum_values[enum_current]
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enum_values[enum_current] = enum_values[enum_current+1]
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enum_values[enum_current+1] = tmp
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enum_current += 1
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update_enum_list()
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func update_enum_value(n, v, i) -> void:
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if i == -1:
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enum_values.append({ name=n, value=v })
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enum_current = enum_values.size()-1
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else:
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enum_values[i] = { name=n, value=v }
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enum_current = i
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update_enum_list()
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