material-maker/addons/material_maker/nodes/sdannularshape.mmg
RodZill4 e919507f06 Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00

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{
"name": "sdannularshape",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"bevel": 0,
"cx": 0,
"cy": 0,
"h": 0.08,
"k": 0.15,
"op": 0,
"r": 0.1,
"w": 0.28
},
"shader_model": {
"code": "",
"global": "float sdSmoothUnion( float d1, float d2, float k ) {\n float h = clamp( 0.5 + 0.5*(d2-d1)/k, 0.0, 1.0 );\n return mix( d2, d1, h ) - k*h*(1.0-h); }\n\nfloat sdSmoothSubtraction( float d1, float d2, float k ) {\n float h = clamp( 0.5 - 0.5*(d2+d1)/k, 0.0, 1.0 );\n return mix( d2, -d1, h ) + k*h*(1.0-h); }\n\nfloat sdSmoothIntersection( float d1, float d2, float k ) {\n float h = clamp( 0.5 - 0.5*(d2-d1)/k, 0.0, 1.0 );\n return mix( d2, d1, h ) + k*h*(1.0-h); }\n",
"inputs": [
{
"default": "0.0",
"label": "",
"name": "in",
"type": "sdf2d"
}
],
"instance": "",
"name": "sdAnnularShape",
"outputs": [
{
"sdf2d": "abs($in($uv))-$r",
"type": "sdf2d"
}
],
"parameters": [
{
"default": 0,
"label": "",
"max": 1,
"min": 0,
"name": "r",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
}