mirror of
https://github.com/Relintai/material-maker.git
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64 lines
1.8 KiB
Plaintext
64 lines
1.8 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://addons/material_maker/widgets/gradient_editor.gd" type="Script" id=1]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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void fragment() {
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COLOR = vec4(vec3(2.0*fract(0.5*(floor(0.12*FRAGCOORD.x)+floor(0.125*FRAGCOORD.y)))), 1.0);
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}"
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[sub_resource type="ShaderMaterial" id=2]
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shader = SubResource( 1 )
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[sub_resource type="Shader" id=3]
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code = "shader_type canvas_item;
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vec4 gradient(float x) {
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if (x < 0.000000000) {
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return vec4(0.000000000,0.000000000,0.000000000,0.000000000);
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} else if (x < 1.000000000) {
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return vec4(0.000000000,0.000000000,0.000000000,0.000000000)+x*vec4(1.000000000,1.000000000,1.000000000,1.000000000);
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}
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return vec4(1.000000000,1.000000000,1.000000000,1.000000000);
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}
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void fragment() { COLOR = gradient(UV.x); }"
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[sub_resource type="ShaderMaterial" id=4]
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shader = SubResource( 3 )
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[sub_resource type="Theme" id=5]
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[node name="Control" type="Control"]
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margin_right = 120.0
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margin_bottom = 30.0
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rect_min_size = Vector2( 120, 30 )
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script = ExtResource( 1 )
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[node name="Background" type="ColorRect" parent="."]
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material = SubResource( 2 )
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anchor_right = 1.0
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rect_min_size = Vector2( 120, 20 )
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mouse_filter = 2
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[node name="Gradient" type="ColorRect" parent="."]
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material = SubResource( 4 )
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anchor_right = 1.0
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rect_min_size = Vector2( 120, 20 )
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mouse_filter = 2
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theme = SubResource( 5 )
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[node name="Popup" type="Popup" parent="Gradient"]
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margin_left = 47.0
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margin_top = 33.0
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margin_right = 353.0
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margin_bottom = 475.0
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[node name="ColorPicker" type="ColorPicker" parent="Gradient/Popup"]
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margin_left = 4.0
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margin_top = 4.0
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margin_right = 4.0
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margin_bottom = 4.0
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rect_scale = Vector2( 0.75, 0.75 )
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[connection signal="popup_hide" from="Gradient/Popup" to="." method="_on_Popup_popup_hide"]
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