.. |
3d_shapes.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
3d_shapes.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
beehive.ptex
|
Updated examples
|
2020-03-03 22:50:18 +01:00 |
beehive.ptex.import
|
Moved MMLoader to autoload. Updated demo so it can be exported.
|
2020-01-28 11:47:29 +01:00 |
biohazard.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
biohazard.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
brick_rotated.ptex
|
Fixed examples (random seed related changes)
|
2020-03-24 21:18:59 +01:00 |
brick_rotated.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
bricks.ptex
|
Fixed bricks example, examples updates
|
2020-03-08 23:01:39 +01:00 |
bricks.ptex.import
|
Moved MMLoader to autoload. Updated demo so it can be exported.
|
2020-01-28 11:47:29 +01:00 |
clump_of_grass.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
clump_of_grass.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
crocodile_skin.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
crocodile_skin.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
doc_tools_albedo.png.import
|
Moved everything not necessary for the plugin away from "addons"
|
2020-01-25 15:20:08 +01:00 |
doc_tools.ptex
|
Added tiler node and removed obsolete splatter
|
2020-02-22 18:05:16 +01:00 |
doc_tools.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
dry_earth.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
dry_earth.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
emmental.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
emmental.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
floor1.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
floor1.ptex.import
|
Moved MMLoader to autoload. Updated demo so it can be exported.
|
2020-01-28 11:47:29 +01:00 |
floor2.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
floor2.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
grass_with_flowers.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
grass_with_flowers.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
halloween.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
halloween.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
improved_brick.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
improved_brick.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
lava.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
lava.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
mandala.ptex
|
Updated examples
|
2020-03-03 22:50:18 +01:00 |
mandala.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
mandelbrot.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
mandelbrot.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
marble.ptex
|
Moved everything not necessary for the plugin away from "addons"
|
2020-01-25 15:20:08 +01:00 |
marble.ptex.import
|
Moved MMLoader to autoload. Updated demo so it can be exported.
|
2020-01-28 11:47:29 +01:00 |
materials.ptex
|
Fixed bricks example, examples updates
|
2020-03-08 23:01:39 +01:00 |
materials.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
medieval_wall.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
medieval_wall.ptex.import
|
Moved MMLoader to autoload. Updated demo so it can be exported.
|
2020-01-28 11:47:29 +01:00 |
metal_pattern_2.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
metal_pattern_2.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
metal_pattern_3.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
metal_pattern_3.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
metal_pattern.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
metal_pattern.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
mmm_donuts.ptex
|
Fixed examples (random seed related changes)
|
2020-03-24 21:18:59 +01:00 |
mmm_donuts.ptex.import
|
Added a "donuts" example that mixes colored 3D SDF and material/map workflow
|
2020-02-05 08:00:14 +01:00 |
mosaic.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
mosaic.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
paper.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
paper.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
pentagram.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
pentagram.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
pile_of_bricks.ptex
|
Updated examples
|
2020-03-03 22:50:18 +01:00 |
pile_of_bricks.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
planet.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
planet.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
radiation.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
radiation.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
raymarching.ptex
|
Moved everything not necessary for the plugin away from "addons"
|
2020-01-25 15:20:08 +01:00 |
raymarching.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
rock.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
rock.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
rusted_metal.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
rusted_metal.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
skulls.ptex
|
Fixed examples (random seed related changes)
|
2020-03-24 21:18:59 +01:00 |
skulls.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
splatter.ptex
|
Added tiler node and removed obsolete splatter
|
2020-02-22 18:05:16 +01:00 |
splatter.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
stone_wall.ptex
|
Updated examples
|
2020-03-03 22:50:18 +01:00 |
stone_wall.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
tiles.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
tiles.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
wood_with_blood.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
wood_with_blood.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
wood.ptex
|
Started updating export to support multiple target game engines
|
2020-02-17 08:54:46 +01:00 |
wood.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |
wooden_floor.ptex
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
wooden_floor.ptex.import
|
updated demo scene
|
2020-01-26 08:49:56 +01:00 |