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237 lines
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<title>Introduction — Material Maker documentation</title>
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0.7
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Introduction</a></li>
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<li class="toctree-l1"><a class="reference internal" href="user_interface.html">User interface</a></li>
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<li class="toctree-l1"><a class="reference internal" href="nodes.html">Nodes overview</a></li>
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<li class="toctree-l1"><a class="reference internal" href="base_library.html">Nodes library</a></li>
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<li><a href="index.html">Docs</a> »</li>
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<li>Introduction</li>
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<div class="section" id="introduction">
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<h1>Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h1>
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<p>Material Maker is a procedural material editor based on the Godot Engine.</p>
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<p>It can be used to describe the textures that define a material by interconnecting basic
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nodes that generate, transform or combine seamless textures in a graph.</p>
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<ul class="simple">
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<li><p>Generator nodes describe configurable patterns that can be used to create the basic shapes
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and textures of the material.</p></li>
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<li><p>Transform nodes change the colors and shapes of their input images to create a more complex
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texture.</p></li>
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<li><p>Combine nodes use several input images to generate a new one.</p></li>
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</ul>
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<p>Many nodes in Material Maker are resolution independant, which makes it possible to use transforms
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to zoom on an image detail without affecting the generated texture quality. Only a few nodes such
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as the image generator and convolution filters (blur, emboss, normal map generation) will limit
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the resolution of their output.</p>
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<img alt="_images/screenshot.png" src="_images/screenshot.png" />
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© Copyright 2018, Rodz Labs.
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