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0.7
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Introduction</a></li>
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<h1>Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline"></a></h1>
<p>Material Maker is a procedural material editor based on the Godot Engine.</p>
<p>It can be used to describe the textures that define a material by interconnecting basic
nodes that generate, transform or combine seamless textures in a graph.</p>
<ul class="simple">
<li><p>Generator nodes describe configurable patterns that can be used to create the basic shapes
and textures of the material.</p></li>
<li><p>Transform nodes change the colors and shapes of their input images to create a more complex
texture.</p></li>
<li><p>Combine nodes use several input images to generate a new one.</p></li>
</ul>
<p>Many nodes in Material Maker are resolution independant, which makes it possible to use transforms
to zoom on an image detail without affecting the generated texture quality. Only a few nodes such
as the image generator and convolution filters (blur, emboss, normal map generation) will limit
the resolution of their output.</p>
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