mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
a3a8482d03
Also create a copy of materials and shaders when the addon is started so it does not change the addon's default materials.
517 lines
14 KiB
Plaintext
517 lines
14 KiB
Plaintext
[gd_scene load_steps=15 format=2]
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[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
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[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=3]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[sub_resource type="Environment" id=2]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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_sections_unfolded = [ "Background" ]
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[sub_resource type="World" id=3]
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environment = SubResource( 2 )
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[sub_resource type="CubeMesh" id=4]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 2, 2, 2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="Shader" id=5]
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code = "shader_type spatial;
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void fragment() {
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ALBEDO = vec3(1.0);
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}
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"
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[sub_resource type="ShaderMaterial" id=6]
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render_priority = 0
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shader = SubResource( 5 )
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[sub_resource type="Animation" id=7]
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length = 1.0
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loop = true
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Cube:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
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}
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[sub_resource type="ProceduralSky" id=8]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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_sections_unfolded = [ "Sky" ]
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[sub_resource type="Environment" id=9]
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background_mode = 2
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background_sky = SubResource( 8 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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_sections_unfolded = [ "Background" ]
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[sub_resource type="Shader" id=10]
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code = "shader_type canvas_item;
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void fragment() {
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COLOR = vec4(1.0);
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}
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"
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="ShaderMaterial" id=11]
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render_priority = 0
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shader = SubResource( 10 )
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[node name="ProceduralMaterialEditor" type="MarginContainer" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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custom_constants/margin_left = 0
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script = ExtResource( 1 )
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_sections_unfolded = [ "custom_constants" ]
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[node name="GraphEdit" type="GraphEdit" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 1024.0
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margin_bottom = 600.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = true
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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right_disconnects = false
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scroll_offset = Vector2( 0, 0 )
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snap_distance = 20
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use_snap = false
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zoom = 1.0
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script = ExtResource( 2 )
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_sections_unfolded = [ "Mouse" ]
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[node name="Material" parent="GraphEdit" index="0" instance=ExtResource( 3 )]
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margin_right = 111.0
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margin_bottom = 58.0
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slot/1/left_enabled = true
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slot/1/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/right_color = Color( 0.5, 0.5, 1, 1 )
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_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot" ]
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[node name="PopupMenu" type="PopupMenu" parent="GraphEdit" index="1"]
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visible = false
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 920.0
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margin_top = 548.0
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margin_right = 1024.0
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margin_bottom = 600.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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popup_exclusive = false
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items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save texture", null, 0, false, false, 1, 0, null, "", false, "Sine", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false, "Warp", null, 0, false, false, 7, 0, null, "", false, "Colorize", null, 0, false, false, 8, 0, null, "", false, "Normal Map", null, 0, false, false, 9, 0, null, "", false, "Blend", null, 0, false, false, 10, 0, null, "", false ]
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hide_on_state_item_selection = false
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_sections_unfolded = [ "Rect" ]
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[node name="TexturePreview" type="ColorRect" parent="." index="1"]
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visible = false
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 1024.0
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margin_bottom = 600.0
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rect_min_size = Vector2( 256, 256 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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color = Color( 1, 1, 1, 1 )
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_sections_unfolded = [ "Material", "Mouse", "Rect" ]
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[node name="Container" type="Container" parent="." index="2"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 1024.0
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margin_bottom = 600.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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_sections_unfolded = [ "Mouse" ]
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[node name="ViewportContainer" type="ViewportContainer" parent="Container" index="0"]
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anchor_left = 1.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 0.0
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margin_left = -288.0
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margin_bottom = 294.0
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rect_min_size = Vector2( 256, 256 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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stretch = false
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stretch_shrink = 1
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_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Mouse", "Rect" ]
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[node name="Viewport" type="Viewport" parent="Container/ViewportContainer" index="0"]
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arvr = false
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size = Vector2( 288, 294 )
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own_world = true
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world = SubResource( 3 )
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transparent_bg = false
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msaa = 0
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hdr = true
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disable_3d = false
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usage = 2
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debug_draw = 0
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render_target_v_flip = false
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render_target_clear_mode = 0
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render_target_update_mode = 3
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audio_listener_enable_2d = false
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audio_listener_enable_3d = false
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physics_object_picking = false
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gui_disable_input = false
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gui_snap_controls_to_pixels = true
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shadow_atlas_size = 0
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shadow_atlas_quad_0 = 2
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shadow_atlas_quad_1 = 2
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shadow_atlas_quad_2 = 3
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shadow_atlas_quad_3 = 4
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_sections_unfolded = [ "GUI", "Render Target", "Rendering" ]
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[node name="Cube" type="MeshInstance" parent="Container/ViewportContainer/Viewport" index="0"]
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transform = Transform( -0.196855, 0, 0.980433, 0, 1, 0, -0.980433, 0, -0.196855, 0, 0, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 4 )
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skeleton = NodePath("..")
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material/0 = SubResource( 6 )
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Container/ViewportContainer/Viewport" index="1"]
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root_node = NodePath("..")
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autoplay = "rotate"
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playback_process_mode = 1
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playback_default_blend_time = 0.0
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playback_speed = 0.1
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anims/rotate = SubResource( 7 )
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blend_times = [ ]
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_sections_unfolded = [ "Playback Options" ]
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[node name="OmniLight" type="OmniLight" parent="Container/ViewportContainer/Viewport" index="2"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.04729, 1.80471, -2.51024 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 6.46518
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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|
omni_shadow_detail = 1
|
|
_sections_unfolded = [ "Shadow" ]
|
|
|
|
[node name="Camera" type="Camera" parent="Container/ViewportContainer/Viewport" index="3"]
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|
|
|
transform = Transform( 1, 0, 0, 0, 0.766044, 0.642787, 0, -0.642787, 0.766044, 0, 1.83022, 2.2549 )
|
|
keep_aspect = 1
|
|
cull_mask = 1048575
|
|
environment = SubResource( 9 )
|
|
h_offset = 0.0
|
|
v_offset = 0.0
|
|
doppler_tracking = 0
|
|
projection = 0
|
|
current = true
|
|
fov = 70.0
|
|
size = 1.0
|
|
near = 0.05
|
|
far = 100.0
|
|
_sections_unfolded = [ "Transform" ]
|
|
|
|
[node name="SelectedPreview" type="ColorRect" parent="Container/ViewportContainer" index="1"]
|
|
|
|
material = SubResource( 11 )
|
|
anchor_left = 0.0
|
|
anchor_top = 0.0
|
|
anchor_right = 0.0
|
|
anchor_bottom = 0.0
|
|
margin_left = 4.0
|
|
margin_top = 225.0
|
|
margin_right = 68.0
|
|
margin_bottom = 289.0
|
|
rect_min_size = Vector2( 64, 64 )
|
|
rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = false
|
|
mouse_filter = 2
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 8
|
|
size_flags_vertical = 0
|
|
color = Color( 1, 1, 1, 1 )
|
|
_sections_unfolded = [ "Material", "Mouse", "Rect" ]
|
|
|
|
[connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"]
|
|
|
|
[connection signal="node_selected" from="GraphEdit" to="." method="_on_GraphEdit_node_selected"]
|
|
|
|
[connection signal="popup_request" from="GraphEdit" to="." method="_on_GraphEdit_popup_request"]
|
|
|
|
[connection signal="id_pressed" from="GraphEdit/PopupMenu" to="." method="_on_PopupMenu_id_pressed"]
|
|
|
|
|