material-maker/addons/material_maker/nodes/image.gd
Hugo Locurcio a15ed1cf04
Add support for loading additional image formats
This also makes it possible to load JPEG images if they have a
`.jpeg` extension.
2019-10-20 19:07:45 +02:00

35 lines
934 B
GDScript

tool
extends GraphNode
var generator = null
func _ready():
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
func set_texture(path):
if path == null:
return
if generator != null:
generator.set_parameter("image", path)
$TextureButton.texture_normal = generator.texture
func get_textures():
var list = {}
list[name] = $TextureButton.texture_normal
return list
func _on_TextureButton_pressed():
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILE
dialog.add_filter("*.bmp;BMP Image")
dialog.add_filter("*.hdr;Radiance HDR Image")
dialog.add_filter("*.jpg,*.jpeg;JPEG Image")
dialog.add_filter("*.png;PNG Image")
dialog.add_filter("*.tga;TGA Image")
dialog.add_filter("*.webp;WebP Image")
dialog.connect("file_selected", self, "set_texture")
dialog.popup_centered()