mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
71 lines
1.9 KiB
GDScript
71 lines
1.9 KiB
GDScript
tool
|
|
extends MMGenBase
|
|
class_name MMGenSwitch
|
|
|
|
"""
|
|
Texture generator switch
|
|
"""
|
|
|
|
var editable = false
|
|
|
|
func get_type():
|
|
return "switch"
|
|
|
|
func get_type_name():
|
|
return "Switch"
|
|
|
|
func toggle_editable():
|
|
editable = !editable
|
|
return true
|
|
|
|
func is_editable():
|
|
return editable
|
|
|
|
func get_parameter_defs():
|
|
var choices = parameters.choices if parameters.has("choices") else 2
|
|
return [
|
|
{ name="outputs", label="Outputs", type="float", min=1, max=5, step=1, default=2 },
|
|
{ name="choices", label="Choices", type="float", min=2, max=5, step=1, default=2 },
|
|
{ name="source", label="Source", type="float", min=0, max=choices-1, step=1, default=0 },
|
|
]
|
|
|
|
func get_input_defs():
|
|
var rv : Array = []
|
|
for c in range(parameters.choices):
|
|
for o in range(parameters.outputs):
|
|
var n = PoolByteArray([65+o]).get_string_from_ascii()+str(c)
|
|
rv.push_back({ name=n, label=n, type="rgba" })
|
|
return rv
|
|
|
|
func get_output_defs():
|
|
var rv : Array = []
|
|
for o in range(parameters.outputs):
|
|
var n = PoolByteArray([65+o]).get_string_from_ascii()
|
|
rv.push_back({ name=n, type="rgba" })
|
|
return rv
|
|
|
|
func set_parameter(p, v):
|
|
.set_parameter(p, v)
|
|
emit_signal("parameter_changed", "__update_all__", null)
|
|
|
|
|
|
# get the list of outputs that depend on the input whose index is passed as parameter
|
|
func follow_input(input_index : int) -> Array:
|
|
return [ OutputPort.new(self, input_index % int(parameters.outputs)) ]
|
|
|
|
|
|
func source_changed(input_index : int):
|
|
notify_output_change(input_index % int(parameters.outputs))
|
|
|
|
func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
|
|
var source = get_source(output_index+parameters.source*parameters.outputs)
|
|
if source != null:
|
|
var rv = source.generator._get_shader_code(uv, source.output_index, context)
|
|
while rv is GDScriptFunctionState:
|
|
rv = yield(rv, "completed")
|
|
return rv
|
|
return { globals=[], defs="", code="", textures={} }
|
|
|
|
func _serialize(data):
|
|
return data
|