mirror of
https://github.com/Relintai/material-maker.git
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76 lines
1.3 KiB
Plaintext
76 lines
1.3 KiB
Plaintext
{
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"name": "sdline",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"ax": 0.224,
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"ay": 0.2672,
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"bx": -0.272,
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"by": -0.2344,
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"cx": 0,
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"cy": 0,
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"h": 0.2,
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"r": 0.3,
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"w": 0.3
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},
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"shader_model": {
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"code": "",
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"global": "float sdLine( in vec2 p, in vec2 a, in vec2 b ) {\n vec2 pa = p-a, ba = b-a;\n float h = clamp( dot(pa,ba)/dot(ba,ba), 0.0, 1.0 );\n return length( pa - ba*h );\n}\n",
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"inputs": [
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],
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"instance": "",
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"name": "sdLine",
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"outputs": [
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{
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"sdf2d": "sdLine($uv, vec2($ax+0.5, $ay+0.5), vec2($bx+0.5, $by+0.5))",
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"type": "sdf2d"
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}
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],
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"parameters": [
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{
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"control": "P1.x",
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"default": 0,
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"label": "A X",
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"max": 1,
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"min": -1,
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"name": "ax",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "P1.y",
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"default": 0,
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"label": "A Y",
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"max": 1,
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"min": -1,
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"name": "ay",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "P2.x",
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"default": 1,
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"label": "B X",
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"max": 1,
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"min": -1,
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"name": "bx",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "P2.y",
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"default": 1,
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"label": "B Y",
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"max": 1,
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"min": -1,
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"name": "by",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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"type": "shader"
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} |