mirror of
https://github.com/Relintai/material-maker.git
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57 lines
1.0 KiB
Plaintext
57 lines
1.0 KiB
Plaintext
{
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"name": "weave",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"columns": 4,
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"rows": 4,
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"width": 0.85
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},
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"shader_model": {
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"code": "",
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"global": "float weave(vec2 uv, vec2 count, float width) {\n uv *= count;\n\tfloat c = (sin(3.1415926*(uv.x+floor(uv.y)))*0.5+0.5)*step(abs(fract(uv.y)-0.5), width*0.5);\n\tc = max(c, (sin(3.1415926*(1.0+uv.y+floor(uv.x)))*0.5+0.5)*step(abs(fract(uv.x)-0.5), width*0.5));\n\treturn c;\n}",
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"inputs": [
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],
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"instance": "",
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"name": "Weave",
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"outputs": [
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{
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"f": "weave($uv, vec2($columns, $rows), $width)",
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"type": "f"
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}
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],
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"parameters": [
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{
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"default": 4,
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"label": "Size X",
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"max": 32,
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"min": 2,
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"name": "columns",
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"step": 1,
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"type": "float"
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},
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{
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"default": 4,
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"label": "Size Y",
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"max": 32,
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"min": 2,
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"name": "rows",
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"step": 1,
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"type": "float"
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},
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{
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"default": 0.8,
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"label": "Width",
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"max": 1,
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"min": 0,
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"name": "width",
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"step": 0.05,
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"type": "float"
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}
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]
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},
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"type": "shader"
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} |