material-maker/addons/procedural_material/paint_tool/view2texture.shader

22 lines
285 B
GLSL

shader_type spatial;
render_mode unshaded;
/*
0 0
0.025 0.173
0.05 0.247
0.1 0.349
0.2 0.486
0.3 0.584
0.4 0.663
0.5 0.733
1 1
*/
vec3 fix_unshaded(vec3 xy) {
return 0.9999857*pow(xy, vec3(2.223058));
}
void fragment() {
ALBEDO = fix_unshaded(vec3(UV, VERTEX.z));
}