material-maker/addons/procedural_material/paint_tool/showbrush.shader

22 lines
620 B
GLSL

shader_type canvas_item;
uniform sampler2D brush_texture : hint_albedo;
uniform vec2 brush_pos = vec2(0.5, 0.5);
uniform vec2 brush_ppos = vec2(0.5, 0.5);
uniform vec2 brush_size = vec2(0.25, 0.25);
uniform float brush_strength = 0.5;
float brush(float v) {
return clamp(v / (1.0-brush_strength), 0.0, 1.0);
}
void fragment() {
vec2 b = brush_pos/brush_size;
vec2 bv = (brush_ppos-brush_pos)/brush_size;
vec2 p = UV/brush_size;
float x = clamp(dot(p-b, bv)/dot(bv, bv), 0.0, 1.0);
float a = 1.0-length(p-(b+x*bv));
a = brush(max(0.0, a));
COLOR = vec4(vec3(1.0), 0.5*a);
}