material-maker/addons/material_maker/main_window.gd

393 lines
13 KiB
GDScript

tool
extends Panel
var recent_files = []
var editor_interface = null
var current_tab = null
onready var renderer = $Renderer
onready var projects = $VBoxContainer/HBoxContainer/ProjectsPane/Projects
onready var library = $VBoxContainer/HBoxContainer/VBoxContainer/Library
const MENU = [
{ menu="File", command="new_material", description="New material" },
{ menu="File", command="load_material", shortcut="Control+O", description="Load material" },
{ menu="File", submenu="load_recent", description="Load recent", standalone_only=true },
{ menu="File" },
{ menu="File", command="save_material", shortcut="Control+S", description="Save material" },
{ menu="File", command="save_material_as", shortcut="Control+Shift+S", description="Save material as..." },
{ menu="File", command="save_all_materials", description="Save all materials..." },
{ menu="File" },
{ menu="File", command="export_material", shortcut="Control+E", description="Export material" },
{ menu="File" },
{ menu="File", command="close_material", description="Close material" },
{ menu="File", command="quit", shortcut="Control+Q", description="Quit" },
{ menu="Edit", command="edit_cut", shortcut="Control+X", description="Cut" },
{ menu="Edit", command="edit_copy", shortcut="Control+C", description="Copy" },
{ menu="Edit", command="edit_paste", shortcut="Control+V", description="Paste" },
{ menu="Tools", submenu="create", description="Create" },
{ menu="Tools", command="create_subgraph", shortcut="Control+G", description="Create group" },
{ menu="Tools", command="make_selected_nodes_editable", shortcut="Control+F", description="Make selected nodes editable" },
{ menu="Tools" },
{ menu="Tools", command="add_to_user_library", description="Add selected node to user library" },
{ menu="Tools", command="save_user_library", description="Save user library" },
{ menu="Help", command="show_doc", description="User manual" },
{ menu="Help", command="bug_report", description="Report a bug" },
{ menu="Help" },
{ menu="Help", command="about", description="About" }
]
signal quit
func _ready():
# Upscale everything if the display requires it (crude hiDPI support).
# This prevents UI elements from being too small on hiDPI displays.
if OS.get_screen_dpi() >= 192 and OS.get_screen_size().x >= 2048:
get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(), 2)
# Set a minimum window size to prevent UI elements from collapsing on each other.
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
OS.set("min_window_size", Vector2(1024, 600))
if !Engine.editor_hint:
OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release"))
load_recents()
for m in $VBoxContainer/Menu.get_children():
var menu = m.get_popup()
create_menu(menu, m.name)
m.connect("about_to_show", self, "menu_about_to_show", [ m.name, menu ])
new_material()
func get_current_graph_edit() -> MMGraphEdit:
var graph_edit = projects.get_current_tab_control()
if graph_edit != null and graph_edit is GraphEdit:
return graph_edit
return null
func create_menu(menu, menu_name):
menu.clear()
menu.connect("id_pressed", self, "_on_PopupMenu_id_pressed")
for i in MENU.size():
if MENU[i].has("standalone_only") and MENU[i].standalone_only and Engine.editor_hint:
continue
if MENU[i].menu != menu_name:
continue
if MENU[i].has("submenu"):
var submenu = PopupMenu.new()
var submenu_function = "create_menu_"+MENU[i].submenu
if has_method(submenu_function):
submenu.connect("about_to_show", self, submenu_function, [ submenu ]);
else:
create_menu(submenu, MENU[i].submenu)
menu.add_child(submenu)
menu.add_submenu_item(MENU[i].description, submenu.get_name())
elif MENU[i].has("description"):
var shortcut = 0
if MENU[i].has("shortcut"):
for s in MENU[i].shortcut.split("+"):
if s == "Alt":
shortcut |= KEY_MASK_ALT
elif s == "Control":
shortcut |= KEY_MASK_CTRL
elif s == "Shift":
shortcut |= KEY_MASK_SHIFT
else:
shortcut |= OS.find_scancode_from_string(s)
menu.add_item(MENU[i].description, i, shortcut)
else:
menu.add_separator()
return menu
func create_menu_load_recent(menu):
menu.clear()
for i in recent_files.size():
menu.add_item(recent_files[i], i)
if !menu.is_connected("id_pressed", self, "_on_LoadRecent_id_pressed"):
menu.connect("id_pressed", self, "_on_LoadRecent_id_pressed")
func _on_LoadRecent_id_pressed(id):
do_load_material(recent_files[id])
func load_recents():
var f = File.new()
if f.open("user://recent_files.bin", File.READ) == OK:
recent_files = parse_json(f.get_as_text())
f.close()
func add_recent(path):
while true:
var index = recent_files.find(path)
if index >= 0:
recent_files.remove(index)
else:
break
recent_files.push_front(path)
var f = File.new()
f.open("user://recent_files.bin", File.WRITE)
f.store_string(to_json(recent_files))
f.close()
func create_menu_create(menu):
var gens = MMGenLoader.get_generator_list()
menu.clear()
for i in gens.size():
menu.add_item(gens[i], i)
if !menu.is_connected("id_pressed", self, "_on_Create_id_pressed"):
menu.connect("id_pressed", self, "_on_Create_id_pressed")
func _on_Create_id_pressed(id):
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
var gens = MMGenLoader.get_generator_list()
graph_edit.create_gen_from_type(gens[id])
func menu_about_to_show(name, menu):
for i in MENU.size():
if MENU[i].menu != name:
continue
if MENU[i].has("submenu"):
pass
elif MENU[i].has("command"):
var command_name = MENU[i].command+"_is_disabled"
if has_method(command_name):
var is_disabled = call(command_name)
menu.set_item_disabled(menu.get_item_index(i), is_disabled)
func new_pane():
var graph_edit = preload("res://addons/material_maker/graph_edit.tscn").instance()
graph_edit.node_factory = $NodeFactory
graph_edit.renderer = $Renderer
graph_edit.editor_interface = editor_interface
projects.add_child(graph_edit)
projects.current_tab = graph_edit.get_index()
return graph_edit
func new_material():
var graph_edit = new_pane()
graph_edit.new_material()
graph_edit.update_tab_title()
func load_material():
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILES
dialog.add_filter("*.ptex;Procedural textures file")
dialog.connect("files_selected", self, "do_load_materials")
dialog.popup_centered()
func do_load_materials(filenames):
for f in filenames:
do_load_material(f)
func do_load_material(filename):
var graph_edit : MMGraphEdit = get_current_graph_edit()
var node_count = 2 # So test below succeeds if graph_edit is null...
if graph_edit != null:
node_count = 0
for c in graph_edit.get_children():
if c is GraphNode:
node_count += 1
if node_count > 1:
break
if node_count > 1:
graph_edit = new_pane()
graph_edit.load_file(filename)
add_recent(filename)
func save_material():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
if graph_edit.save_path != null:
graph_edit.save_file(graph_edit.save_path)
else:
save_material_as()
func save_material_as():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.ptex;Procedural textures file")
dialog.connect("file_selected", graph_edit, "save_file")
dialog.popup_centered()
func close_material():
projects.close_tab()
func export_material():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null :
graph_edit.export_textures()
func export_material_is_disabled():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit == null or graph_edit.save_path == null:
return true
return false
func quit():
if Engine.editor_hint:
emit_signal("quit")
else:
get_tree().quit()
func edit_cut():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.cut()
func edit_cut_is_disabled():
var graph_edit : MMGraphEdit = get_current_graph_edit()
return graph_edit == null or !graph_edit.can_copy()
func edit_copy():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.copy()
func edit_copy_is_disabled():
return edit_cut_is_disabled()
func edit_paste():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.paste()
func edit_paste_is_disabled():
var data = parse_json(OS.clipboard)
return data == null
func get_selected_nodes():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
return graph_edit.get_selected_nodes()
else:
return []
func create_subgraph():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
graph_edit.create_subgraph()
func make_selected_nodes_editable():
var selected_nodes = get_selected_nodes()
if !selected_nodes.empty():
for n in selected_nodes:
n.generator.model = null
n.update_node()
func add_to_user_library():
var selected_nodes = get_selected_nodes()
if !selected_nodes.empty():
var dialog = preload("res://addons/material_maker/widgets/line_dialog.tscn").instance()
dialog.set_value(library.get_selected_item_name())
dialog.set_texts("New library element", "Select a name for the new library element")
add_child(dialog)
dialog.connect("ok", self, "do_add_to_user_library", [ selected_nodes ])
dialog.popup_centered()
func do_add_to_user_library(name, nodes):
var graph_edit : MMGraphEdit = get_current_graph_edit()
var data
if nodes.size() == 1:
data = nodes[0].generator.serialize()
data.erase("node_position")
elif graph_edit != null:
data = graph_edit.serialize_selection()
var dir = Directory.new()
dir.make_dir("user://library")
dir.make_dir("user://library/user")
data.library = "user://library/user.json"
data.icon = name.right(name.rfind("/")+1).to_lower()
var result = nodes[0].generator.render(0, renderer, 64)
while result is GDScriptFunctionState:
result = yield(result, "completed")
result.save_to_file("user://library/user/"+data.icon+".png")
result.release()
library.add_item(data, name, library.get_preview_texture(data))
func save_user_library():
print("Saving user library")
library.save_library("user://library/user.json")
func show_doc():
var doc_path = OS.get_executable_path()
doc_path = doc_path.replace("\\", "/")
doc_path = doc_path.left(doc_path.rfind("/")+1)+"doc/index.html"
var file = File.new()
if file.exists(doc_path):
OS.shell_open(doc_path)
func bug_report():
OS.shell_open("https://github.com/RodZill4/godot-procedural-textures/issues")
func about():
var about_box = preload("res://addons/material_maker/widgets/about.tscn").instance()
add_child(about_box)
about_box.popup_centered()
func _on_PopupMenu_id_pressed(id):
var node_type = null
if MENU[id].has("command"):
var command = MENU[id].command
if has_method(command):
call(command)
# Preview
func update_preview():
update_preview_2d()
update_preview_3d()
func update_preview_2d(node = null):
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null:
var preview = $VBoxContainer/HBoxContainer/VBoxContainer/Preview
if node == null:
for n in graph_edit.get_children():
if n is GraphNode and n.selected:
node = n
break
if node != null:
var result = node.generator.render(0, renderer, 1024)
while result is GDScriptFunctionState:
result = yield(result, "completed")
var tex = ImageTexture.new()
result.copy_to_texture(tex)
result.release()
preview.set_2d(tex)
func update_preview_3d():
var graph_edit : MMGraphEdit = get_current_graph_edit()
if graph_edit != null and graph_edit.top_generator != null and graph_edit.top_generator.has_node("Material"):
var gen_material = graph_edit.top_generator.get_node("Material")
var status = gen_material.render_textures(renderer)
while status is GDScriptFunctionState:
status = yield(status, "completed")
gen_material.update_materials($VBoxContainer/HBoxContainer/VBoxContainer/Preview.get_materials())
func _on_Projects_tab_changed(tab):
var new_tab = projects.get_current_tab_control()
if new_tab != current_tab:
if new_tab != null:
for c in get_incoming_connections():
if c.method_name == "update_preview" or c.method_name == "update_preview_2d":
c.source.disconnect(c.signal_name, self, c.method_name)
new_tab.connect("graph_changed", self, "update_preview")
new_tab.connect("node_selected", self, "update_preview_2d")
current_tab = new_tab
update_preview()
func _on_Preview_show_background_preview(v):
var pv = $VBoxContainer/HBoxContainer/VBoxContainer/Preview/MaterialPreview
var bgpv = $VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview/Viewport
bgpv.world = pv.find_world()
$VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview.visible = v