mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
ff191538f6
Moved handling of the "global" definitions of shaders into main shader generation code. Added group creation (does not create inputs yet, and remotes should be cleaned). updated all preview meshes (to fix problems with depth).
66 lines
1.6 KiB
Plaintext
66 lines
1.6 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://rodz_labs_logo.png" type="Texture" id=1]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 3, 2, 1 )
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[sub_resource type="CylinderMesh" id=3]
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[sub_resource type="SpatialMaterial" id=4]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 2, 2, 2 )
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[sub_resource type="SphereMesh" id=5]
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radius = 1.5
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height = 3.0
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[sub_resource type="SpatialMaterial" id=6]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 2, 2, 2 )
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uv1_offset = Vector3( 0, 0.5, 0 )
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[sub_resource type="PlaneMesh" id=7]
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size = Vector2( 3, 3 )
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[sub_resource type="SpatialMaterial" id=8]
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albedo_texture = ExtResource( 1 )
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[sub_resource type="PlaneMesh" id=9]
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size = Vector2( 12, 12 )
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[sub_resource type="SpatialMaterial" id=10]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 4, 4, 4 )
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[node name="Objects" type="Spatial"]
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transform = Transform( -0.685898, 0, 0.727691, 0, 1, 0, -0.727691, 0, -0.685898, 0, 0, 0 )
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[node name="Cube" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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[node name="Cylinder" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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[node name="Sphere" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 5 )
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material/0 = SubResource( 6 )
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[node name="Quad" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 7 )
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material/0 = SubResource( 8 )
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[node name="Plane" type="MeshInstance" parent="."]
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visible = false
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mesh = SubResource( 9 )
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material/0 = SubResource( 10 )
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