material-maker/addons/material_maker/preview_objects.tscn
RodZill4 ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://rodz_labs_logo.png" type="Texture" id=1]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 1 )
uv1_scale = Vector3( 3, 2, 1 )
[sub_resource type="CylinderMesh" id=3]
[sub_resource type="SpatialMaterial" id=4]
albedo_texture = ExtResource( 1 )
uv1_scale = Vector3( 2, 2, 2 )
[sub_resource type="SphereMesh" id=5]
radius = 1.5
height = 3.0
[sub_resource type="SpatialMaterial" id=6]
albedo_texture = ExtResource( 1 )
uv1_scale = Vector3( 2, 2, 2 )
uv1_offset = Vector3( 0, 0.5, 0 )
[sub_resource type="PlaneMesh" id=7]
size = Vector2( 3, 3 )
[sub_resource type="SpatialMaterial" id=8]
albedo_texture = ExtResource( 1 )
[sub_resource type="PlaneMesh" id=9]
size = Vector2( 12, 12 )
[sub_resource type="SpatialMaterial" id=10]
albedo_texture = ExtResource( 1 )
uv1_scale = Vector3( 4, 4, 4 )
[node name="Objects" type="Spatial"]
transform = Transform( -0.685898, 0, 0.727691, 0, 1, 0, -0.727691, 0, -0.685898, 0, 0, 0 )
[node name="Cube" type="MeshInstance" parent="."]
visible = false
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="Cylinder" type="MeshInstance" parent="."]
visible = false
mesh = SubResource( 3 )
material/0 = SubResource( 4 )
[node name="Sphere" type="MeshInstance" parent="."]
visible = false
mesh = SubResource( 5 )
material/0 = SubResource( 6 )
[node name="Quad" type="MeshInstance" parent="."]
visible = false
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="Plane" type="MeshInstance" parent="."]
visible = false
mesh = SubResource( 9 )
material/0 = SubResource( 10 )