mirror of
https://github.com/Relintai/material-maker.git
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124 lines
2.4 KiB
Plaintext
124 lines
2.4 KiB
Plaintext
{
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"name": "transform",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"repeat": false,
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"rotate": 0,
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"scale_x": 1,
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"scale_y": 1,
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"translate_x": 0,
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"translate_y": 0
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},
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"shader_model": {
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"code": "",
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"global": "vec2 transform(vec2 uv, vec2 translate, float rotate, vec2 scale, bool repeat) {\n \tvec2 rv;\n\tuv -= translate;\n\tuv -= vec2(0.5);\n\trv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;\n\trv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;\n\trv /= scale;\n\trv += vec2(0.5);\n if (repeat) {\n\t\treturn fract(rv);\n\t} else {\n\t\treturn clamp(rv, vec2(0.0), vec2(1.0));\n\t}\t\n}",
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"inputs": [
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{
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"default": "vec4($uv, 0.0, 1.0)",
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"label": "",
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"name": "i",
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"type": "rgba"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "tx",
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"type": "f"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "ty",
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"type": "f"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "r",
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"type": "f"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "sx",
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"type": "f"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "sy",
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"type": "f"
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}
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],
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"instance": "",
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"name": "Transform",
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"outputs": [
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{
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"rgba": "$i(transform($uv, vec2($translate_x*(2.0*$tx($uv)-1.0), $translate_y*(2.0*$ty($uv)-1.0)), $rotate*0.01745329251*(2.0*$r($uv)-1.0), vec2($scale_x*(2.0*$sx($uv)-1.0), $scale_y*(2.0*$sy($uv)-1.0)), $repeat))",
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"type": "rgba"
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}
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],
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"parameters": [
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{
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"control": "P1.x",
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"default": 0,
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"label": "2:Translate X:",
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"max": 1,
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"min": -1,
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"name": "translate_x",
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"step": 0.005,
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"type": "float"
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},
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{
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"control": "P1.y",
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"default": 0,
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"label": "Translate Y:",
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"max": 1,
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"min": -1,
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"name": "translate_y",
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"step": 0.005,
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"type": "float"
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},
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{
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"control": "Radius1.a",
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"default": 0,
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"label": "Rotate:",
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"max": 720,
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"min": -720,
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"name": "rotate",
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"step": 0.005,
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"type": "float"
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},
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{
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"control": "Scale1.x",
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"default": 1,
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"label": "Scale X:",
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"max": 50,
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"min": 0,
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"name": "scale_x",
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"step": 0.005,
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"type": "float"
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},
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{
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"control": "Scale1.y",
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"default": 1,
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"label": "Scale Y:",
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"max": 50,
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"min": 0,
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"name": "scale_y",
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"step": 0.005,
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"type": "float"
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},
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{
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"default": false,
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"label": "Repeat:",
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"name": "repeat",
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"type": "boolean"
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}
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]
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},
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"type": "shader"
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} |