material-maker/addons/procedural_material/nodes/transform.gd
RodZill4 10ea905090 Many changes & fixes...
- shader updates are delayed by .25 seconds to avouid UI freeze
- fixed GraphNode initialization upon loading
- started obsoleting get_source_rgb and get_source_f functions
- updated colorize node to use gradient
- image node can now be loaded/saved
- removed iqnoise node
- rewrote perlin shader to support a seed parameter (seed is calculated from the node's position, so just move it to reseed)
- Added voronoi noise node
- updated code to use % formats instead of concatenating strings (should solve type problems in shaders)
- reworked the context menu (now has submenus)
- fixes in the gradient editor
2018-07-28 09:37:51 +02:00

27 lines
731 B
GDScript

tool
extends "res://addons/procedural_material/node_base.gd"
var rotate = 0.0
var scale = 0.0
func _ready():
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
initialize_properties([ $GridContainer/rotate, $GridContainer/scale ])
func _get_shader_code(uv):
var rv = { defs="", code="" }
var src = get_source()
if src == null:
return rv
rv.uv = name+"_uv("+uv+")"
var src_code = src.get_shader_code(rv.uv)
if !generated:
rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return transform(uv, %.9f, %.9f); }\n" % [ 3.1415928*rotate/180.0, scale ]
generated = true
rv.code = src_code.code;
if src_code.has("f"):
rv.f = src_code.f
if src_code.has("rgb"):
rv.rgb = src_code.rgb
return rv