material-maker/addons/procedural_material/nodes/image.tscn
RodZill4 10ea905090 Many changes & fixes...
- shader updates are delayed by .25 seconds to avouid UI freeze
- fixed GraphNode initialization upon loading
- started obsoleting get_source_rgb and get_source_f functions
- updated colorize node to use gradient
- image node can now be loaded/saved
- removed iqnoise node
- rewrote perlin shader to support a seed parameter (seed is calculated from the node's position, so just move it to reseed)
- Added voronoi noise node
- updated code to use % formats instead of concatenating strings (should solve type problems in shaders)
- reworked the context menu (now has submenus)
- fixes in the gradient editor
2018-07-28 09:37:51 +02:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/procedural_material/nodes/image.gd" type="Script" id=1]
[ext_resource path="res://addons/procedural_material/nodes/godot_logo.png" type="Texture" id=2]
[sub_resource type="Theme" id=1]
[node name="Image" type="GraphNode" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -1.0
margin_top = -1.0
margin_right = 95.0
margin_bottom = 92.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
size_flags_stretch_ratio = 0.13
theme = SubResource( 1 )
title = "Image"
offset = Vector2( 0, 0 )
show_close = true
resizable = false
selected = false
comment = false
overlay = 0
slot/0/left_enabled = false
slot/0/left_type = 0
slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
script = ExtResource( 1 )
_sections_unfolded = [ "Mouse", "Size Flags", "Theme" ]
[node name="TextureButton" type="TextureButton" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 16.0
margin_top = 24.0
margin_right = 80.0
margin_bottom = 88.0
rect_min_size = Vector2( 64, 64 )
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
texture_normal = ExtResource( 2 )
expand = true
stretch_mode = 5
_sections_unfolded = [ "Rect", "Textures" ]
[connection signal="close_request" from="." to="." method="queue_free"]
[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]