material-maker/addons/procedural_material/nodes/godot_logo.png.import
RodZill4 d04a319944 Prepared all nodes for caching and added Image node
Added Image node that can be used to import textures
Renamed all get_shader_code methods to _get_shader code so a caching system can be integrated in node_base (and we can get rid of get_source_rgb and get_source_f functions)
2018-07-26 08:31:28 +02:00

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Plaintext

[remap]
importer="texture"
type="StreamTexture"
path.s3tc="res://.import/godot_logo.png-045faf38aa6152514c35dacd2584c5c2.s3tc.stex"
path.etc2="res://.import/godot_logo.png-045faf38aa6152514c35dacd2584c5c2.etc2.stex"
[deps]
source_file="res://addons/procedural_material/nodes/godot_logo.png"
dest_files=[ "res://.import/godot_logo.png-045faf38aa6152514c35dacd2584c5c2.s3tc.stex", "res://.import/godot_logo.png-045faf38aa6152514c35dacd2584c5c2.etc2.stex" ]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=true
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0