material-maker/material_maker/nodes/switch.gd

75 lines
2.7 KiB
GDScript

extends MMGraphNodeGeneric
var fixed_lines : int = 0
func _ready() -> void:
update_node()
func update_node() -> void:
if generator == null or !generator.parameters.has("outputs") or !generator.parameters.has("choices"):
return
save_preview_widget()
var new_fixed_lines = 3 if generator.editable else 1
if new_fixed_lines != fixed_lines:
fixed_lines = new_fixed_lines
# Remove all lines
while get_child_count() > 0:
var remove = get_child(0)
remove_child(remove)
remove.free()
var lines_list = []
if generator.editable:
lines_list.push_back( { name="outputs", tooltip="Outputs count", min=1, max=5 } )
lines_list.push_back( { name="choices", tooltip="Choices count", min=2, max=10 } )
lines_list.push_back( { name="source", tooltip="Current choice", min=0, max=generator.parameters.choices-1 } )
for l in lines_list:
var sizer = HBoxContainer.new()
var input_label = Label.new()
sizer.add_child(input_label)
if generator.editable:
var param_label = Label.new()
param_label.text = l.tooltip
sizer.add_child(param_label)
var control : HSlider = HSlider.new()
control.name = l.name
control.value = generator.parameters[l.name]
control.min_value = l.min
control.max_value = l.max
control.step = 1
control.rect_min_size.x = 75
if l.has("tooltip"):
control.hint_tooltip = l.tooltip
sizer.add_child(control)
control.connect("value_changed", self, "_on_value_changed", [ l.name ])
controls[l.name] = control
add_child(sizer)
else:
# Keep lines with controls
while get_child_count() > output_count and get_child_count() > fixed_lines:
var remove = get_child(get_child_count()-1)
remove_child(remove)
remove.free()
# Populate the GraphNode
var output_count : int = generator.parameters.outputs
var input_count : int = output_count * generator.parameters.choices
controls["source"].max_value = generator.parameters.choices-1
while get_child_count() < input_count:
var sizer = HBoxContainer.new()
var input_label = Label.new()
sizer.add_child(input_label)
add_child(sizer)
rect_size = Vector2(0, 0)
for i in range(get_child_count()):
var sizer = get_child(i)
var has_input = true
var has_output = i < output_count
if i >= input_count:
sizer.get_child(0).text = ""
has_input = false
else:
sizer.get_child(0).text = PoolByteArray([65+i%int(output_count)]).get_string_from_ascii()+str(1+i/int(output_count))
sizer.get_child(0).add_color_override("font_color", Color(1.0, 1.0, 1.0) if i/int(output_count) == generator.parameters.source else Color(0.5, 0.5, 0.5))
set_slot(i, has_input, 42, Color(1.0, 1.0, 1.0, 1.0), has_output, 42, Color(1.0, 1.0, 1.0, 1.0))
# Preview
restore_preview_widget()