mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
670 lines
23 KiB
GDScript
670 lines
23 KiB
GDScript
extends Panel
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var recent_files = []
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var config_cache : ConfigFile = ConfigFile.new()
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var editor_interface = null
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var current_tab = null
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var updating : bool = false
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var need_update : bool = false
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onready var projects = $VBoxContainer/Layout/SplitRight/ProjectsPane/Projects
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onready var layout = $VBoxContainer/Layout
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var library
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var preview_2d
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var preview_3d
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var hierarchy
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onready var preview_2d_background = $VBoxContainer/Layout/SplitRight/ProjectsPane/Preview2D
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onready var preview_2d_background_button = $VBoxContainer/Layout/SplitRight/ProjectsPane/PreviewUI/Preview2DButton
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onready var preview_3d_background = $VBoxContainer/Layout/SplitRight/ProjectsPane/Preview3D
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onready var preview_3d_background_button = $VBoxContainer/Layout/SplitRight/ProjectsPane/PreviewUI/Preview3DButton
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onready var preview_3d_background_panel = $VBoxContainer/Layout/SplitRight/ProjectsPane/PreviewUI/Panel
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const RECENT_FILES_COUNT = 15
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const THEMES = [ "Dark", "Default", "Light" ]
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const MENU = [
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{ menu="File", command="new_material", description="New material" },
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{ menu="File", command="load_material", shortcut="Control+O", description="Load material" },
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{ menu="File", submenu="load_recent", description="Load recent", standalone_only=true },
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{ menu="File" },
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{ menu="File", command="save_material", shortcut="Control+S", description="Save material" },
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{ menu="File", command="save_material_as", shortcut="Control+Shift+S", description="Save material as..." },
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{ menu="File", command="save_all_materials", description="Save all materials..." },
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{ menu="File" },
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{ menu="File", submenu="export_material", description="Export material" },
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#{ menu="File", command="export_material", shortcut="Control+E", description="Export material" },
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{ menu="File" },
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{ menu="File", command="close_material", description="Close material" },
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{ menu="File", command="quit", shortcut="Control+Q", description="Quit" },
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{ menu="Edit", command="edit_cut", shortcut="Control+X", description="Cut" },
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{ menu="Edit", command="edit_copy", shortcut="Control+C", description="Copy" },
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{ menu="Edit", command="edit_paste", shortcut="Control+V", description="Paste" },
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{ menu="Edit", command="edit_duplicate", shortcut="Control+D", description="Duplicate" },
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{ menu="Edit" },
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{ menu="Edit", submenu="set_theme", description="Set theme" },
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{ menu="View", command="view_center", shortcut="C", description="Center view" },
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{ menu="View", command="view_reset_zoom", shortcut="Control+0", description="Reset zoom" },
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{ menu="View" },
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{ menu="View", submenu="show_panes", description="Panes" },
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{ menu="Tools", submenu="create", description="Create" },
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{ menu="Tools", command="create_subgraph", shortcut="Control+G", description="Create group" },
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{ menu="Tools", command="make_selected_nodes_editable", shortcut="Control+W", description="Make selected nodes editable" },
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{ menu="Tools" },
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{ menu="Tools", command="add_to_user_library", description="Add selected node to user library" },
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{ menu="Tools", command="export_library", description="Export the nodes library" },
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#{ menu="Tools", command="generate_screenshots", description="Generate screenshots for the library nodes" },
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{ menu="Help", command="show_doc", shortcut="F1", description="User manual" },
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{ menu="Help", command="show_library_item_doc", shortcut="Control+F1", description="Show selected library item documentation" },
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{ menu="Help", command="bug_report", description="Report a bug" },
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{ menu="Help" },
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{ menu="Help", command="about", description="About" }
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]
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signal quit
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var is_mac = false
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func _ready() -> void:
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# Restore the window position/size if values are present in the configuration cache
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config_cache.load("user://cache.ini")
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if config_cache.has_section_key("window", "screen"):
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OS.current_screen = config_cache.get_value("window", "screen")
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if config_cache.has_section_key("window", "maximized"):
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OS.window_maximized = config_cache.get_value("window", "maximized")
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if !OS.window_maximized:
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if config_cache.has_section_key("window", "position"):
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OS.window_position = config_cache.get_value("window", "position")
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if config_cache.has_section_key("window", "size"):
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OS.window_size = config_cache.get_value("window", "size")
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# Restore the theme
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var theme_name : String = "default"
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if config_cache.has_section_key("window", "theme"):
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theme_name = config_cache.get_value("window", "theme")
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set_theme(theme_name)
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if OS.get_name() == "OSX":
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is_mac = true
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# In HTML5 export, copy all examples to the filesystem
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if OS.get_name() == "HTML5":
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print("Copying samples")
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var dir : Directory = Directory.new()
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dir.make_dir("/examples")
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dir.open("res://material_maker/examples/")
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dir.list_dir_begin(true)
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while true:
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var f = dir.get_next()
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if f == "":
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break
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if f.ends_with(".ptex"):
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print(f)
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dir.copy("res://material_maker/examples/"+f, "/examples/"+f)
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print("Done")
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# Upscale everything if the display requires it (crude hiDPI support).
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# This prevents UI elements from being too small on hiDPI displays.
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if OS.get_screen_dpi() >= 192 and OS.get_screen_size().x >= 2048:
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(), 2)
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
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OS.set("min_window_size", Vector2(1024, 600))
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# Set window title
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OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release"))
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layout.load_panes(config_cache)
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library = layout.get_pane("Library")
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preview_2d = layout.get_pane("Preview2D")
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preview_3d = layout.get_pane("Preview3D")
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preview_3d.connect("need_update", self, "update_preview_3d")
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hierarchy = layout.get_pane("Hierarchy")
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hierarchy.connect("group_selected", self, "on_group_selected")
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# Load recent projects
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load_recents()
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# Create menus
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for i in MENU.size():
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if ! $VBoxContainer/Menu.has_node(MENU[i].menu):
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var menu_button = MenuButton.new()
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menu_button.name = MENU[i].menu
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menu_button.text = MENU[i].menu
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menu_button.switch_on_hover = true
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$VBoxContainer/Menu.add_child(menu_button)
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for m in $VBoxContainer/Menu.get_children():
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var menu = m.get_popup()
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create_menu(menu, m.name)
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m.connect("about_to_show", self, "menu_about_to_show", [ m.name, menu ])
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new_material()
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do_load_materials(OS.get_cmdline_args())
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_fullscreen"):
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OS.window_fullscreen = !OS.window_fullscreen
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func get_current_graph_edit() -> MMGraphEdit:
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var graph_edit = projects.get_current_tab_control()
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if graph_edit != null and graph_edit is GraphEdit:
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return graph_edit
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return null
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func create_menu(menu, menu_name) -> PopupMenu:
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menu.clear()
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menu.connect("id_pressed", self, "_on_PopupMenu_id_pressed")
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for i in MENU.size():
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if MENU[i].has("standalone_only") and MENU[i].standalone_only and Engine.editor_hint:
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continue
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if MENU[i].has("editor_only") and MENU[i].editor_only and !Engine.editor_hint:
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continue
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if MENU[i].menu != menu_name:
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continue
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if MENU[i].has("submenu"):
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var submenu = PopupMenu.new()
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var submenu_function = "create_menu_"+MENU[i].submenu
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if has_method(submenu_function):
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submenu.connect("about_to_show", self, submenu_function, [ submenu ]);
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else:
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create_menu(submenu, MENU[i].submenu)
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menu.add_child(submenu)
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menu.add_submenu_item(MENU[i].description, submenu.get_name())
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elif MENU[i].has("description"):
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var shortcut = 0
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if MENU[i].has("shortcut"):
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for s in MENU[i].shortcut.split("+"):
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if s == "Alt":
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shortcut |= KEY_MASK_ALT
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elif s == "Control":
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shortcut |= KEY_MASK_CMD if is_mac else KEY_MASK_CTRL
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elif s == "Shift":
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shortcut |= KEY_MASK_SHIFT
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else:
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shortcut |= OS.find_scancode_from_string(s)
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menu.add_item(MENU[i].description, i, shortcut)
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else:
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menu.add_separator()
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return menu
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func create_menu_load_recent(menu) -> void:
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menu.clear()
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if recent_files.empty():
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menu.add_item("No items found", 0)
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menu.set_item_disabled(0, true)
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else:
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for i in recent_files.size():
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menu.add_item(recent_files[i], i)
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if !menu.is_connected("id_pressed", self, "_on_LoadRecent_id_pressed"):
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menu.connect("id_pressed", self, "_on_LoadRecent_id_pressed")
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func _on_LoadRecent_id_pressed(id) -> void:
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if !do_load_material(recent_files[id]):
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recent_files.remove(id)
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func load_recents() -> void:
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var f = File.new()
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if f.open("user://recent_files.bin", File.READ) == OK:
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recent_files = parse_json(f.get_as_text())
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f.close()
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func add_recent(path) -> void:
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while true:
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var index = recent_files.find(path)
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if index >= 0:
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recent_files.remove(index)
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else:
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break
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recent_files.push_front(path)
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while recent_files.size() > RECENT_FILES_COUNT:
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recent_files.pop_back()
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var f = File.new()
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f.open("user://recent_files.bin", File.WRITE)
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f.store_string(to_json(recent_files))
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f.close()
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func create_menu_export_material(menu) -> void:
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menu.clear()
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit != null:
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var material_node = graph_edit.get_material_node()
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for p in material_node.get_export_profiles():
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menu.add_item(p)
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if !menu.is_connected("id_pressed", self, "_on_ExportMaterial_id_pressed"):
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menu.connect("id_pressed", self, "_on_ExportMaterial_id_pressed")
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func export_material(file_path : String, profile : String) -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit == null:
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return
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var export_prefix = file_path.trim_suffix("."+file_path.get_extension())
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graph_edit.export_material(export_prefix, profile)
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func _on_ExportMaterial_id_pressed(id) -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit == null:
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return
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var material_node = graph_edit.get_material_node()
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if material_node == null:
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return
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var profile = material_node.get_export_profiles()[id]
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var dialog : FileDialog = FileDialog.new()
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_SAVE_FILE
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dialog.add_filter("*."+material_node.get_export_extension(profile)+";"+profile+" Material")
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add_child(dialog)
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dialog.connect("file_selected", self, "export_material", [ profile ])
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dialog.popup_centered()
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func create_menu_set_theme(menu) -> void:
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menu.clear()
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for t in THEMES:
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menu.add_item(t)
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if !menu.is_connected("id_pressed", self, "_on_SetTheme_id_pressed"):
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menu.connect("id_pressed", self, "_on_SetTheme_id_pressed")
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func set_theme(theme_name) -> void:
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theme = load("res://material_maker/theme/"+theme_name+".tres")
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func _on_SetTheme_id_pressed(id) -> void:
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var theme_name : String = THEMES[id].to_lower()
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set_theme(theme_name)
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config_cache.set_value("window", "theme", theme_name)
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func create_menu_show_panes(menu : PopupMenu) -> void:
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menu.clear()
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var panes = layout.get_pane_list()
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for i in range(panes.size()):
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menu.add_check_item(panes[i], i)
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menu.set_item_checked(i, layout.is_pane_visible(panes[i]))
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if !menu.is_connected("id_pressed", self, "_on_ShowPanes_id_pressed"):
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menu.connect("id_pressed", self, "_on_ShowPanes_id_pressed")
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func _on_ShowPanes_id_pressed(id) -> void:
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var pane : String = layout.get_pane_list()[id]
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layout.set_pane_visible(pane, !layout.is_pane_visible(pane))
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print(pane)
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func create_menu_create(menu) -> void:
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var gens = mm_loader.get_generator_list()
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menu.clear()
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for i in gens.size():
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menu.add_item(gens[i], i)
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if !menu.is_connected("id_pressed", self, "_on_Create_id_pressed"):
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menu.connect("id_pressed", self, "_on_Create_id_pressed")
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func _on_Create_id_pressed(id) -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit != null:
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var gens = mm_loader.get_generator_list()
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graph_edit.create_gen_from_type(gens[id])
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func menu_about_to_show(name, menu) -> void:
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for i in MENU.size():
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if MENU[i].menu != name:
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continue
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if MENU[i].has("submenu"):
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pass
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elif MENU[i].has("command"):
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var command_name = MENU[i].command+"_is_disabled"
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if has_method(command_name):
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var is_disabled = call(command_name)
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menu.set_item_disabled(menu.get_item_index(i), is_disabled)
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func new_pane() -> GraphEdit:
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var graph_edit = preload("res://material_maker/graph_edit.tscn").instance()
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graph_edit.node_factory = $NodeFactory
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graph_edit.editor_interface = editor_interface
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projects.add_child(graph_edit)
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projects.current_tab = graph_edit.get_index()
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return graph_edit
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func new_material() -> void:
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var graph_edit = new_pane()
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graph_edit.new_material()
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graph_edit.update_tab_title()
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hierarchy.update_from_graph_edit(get_current_graph_edit())
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func load_material() -> void:
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_OPEN_FILES
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dialog.add_filter("*.ptex;Procedural Textures File")
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dialog.connect("files_selected", self, "do_load_materials")
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dialog.popup_centered()
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func do_load_materials(filenames) -> void:
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for f in filenames:
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do_load_material(f, false)
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hierarchy.update_from_graph_edit(get_current_graph_edit())
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func do_load_material(filename : String, update_hierarchy : bool = true) -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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var node_count = 2 # So test below succeeds if graph_edit is null...
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if graph_edit != null:
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node_count = 0
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for c in graph_edit.get_children():
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if c is GraphNode:
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node_count += 1
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if node_count > 1:
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break
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if node_count > 1:
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graph_edit = new_pane()
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graph_edit.load_file(filename)
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add_recent(filename)
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if update_hierarchy:
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hierarchy.update_from_graph_edit(get_current_graph_edit())
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func save_material() -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit != null:
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if graph_edit.save_path != null:
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graph_edit.save_file(graph_edit.save_path)
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add_recent(graph_edit.save_path)
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else:
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save_material_as()
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func save_material_as() -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit != null:
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_SAVE_FILE
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dialog.add_filter("*.ptex;Procedural Textures File")
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dialog.connect("file_selected", graph_edit, "save_file")
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dialog.popup_centered()
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func close_material() -> void:
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projects.close_tab()
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func quit() -> void:
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dim_window()
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get_tree().quit()
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func edit_cut() -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit != null:
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graph_edit.cut()
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func edit_cut_is_disabled() -> bool:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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return graph_edit == null or !graph_edit.can_copy()
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func edit_copy() -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit != null:
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graph_edit.copy()
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func edit_copy_is_disabled() -> bool:
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return edit_cut_is_disabled()
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func edit_paste() -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit != null:
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graph_edit.paste()
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func edit_paste_is_disabled() -> bool:
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var data = parse_json(OS.clipboard)
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return data == null
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func edit_duplicate() -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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if graph_edit != null:
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graph_edit.duplicate_selected()
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func edit_duplicate_is_disabled() -> bool:
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return edit_cut_is_disabled()
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func view_center() -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
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graph_edit.center_view()
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func view_reset_zoom() -> void:
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var graph_edit : MMGraphEdit = get_current_graph_edit()
|
|
graph_edit.zoom = 1
|
|
|
|
|
|
func get_selected_nodes() -> Array:
|
|
var graph_edit : MMGraphEdit = get_current_graph_edit()
|
|
if graph_edit != null:
|
|
return graph_edit.get_selected_nodes()
|
|
else:
|
|
return []
|
|
|
|
func create_subgraph() -> void:
|
|
var graph_edit : MMGraphEdit = get_current_graph_edit()
|
|
if graph_edit != null:
|
|
graph_edit.create_subgraph()
|
|
|
|
func make_selected_nodes_editable() -> void:
|
|
var selected_nodes = get_selected_nodes()
|
|
if !selected_nodes.empty():
|
|
for n in selected_nodes:
|
|
if n.generator.toggle_editable():
|
|
n.update_node()
|
|
|
|
func add_to_user_library() -> void:
|
|
var selected_nodes = get_selected_nodes()
|
|
if !selected_nodes.empty():
|
|
var dialog = preload("res://material_maker/widgets/line_dialog.tscn").instance()
|
|
dialog.set_value(library.get_selected_item_name())
|
|
dialog.set_texts("New library element", "Select a name for the new library element")
|
|
add_child(dialog)
|
|
dialog.connect("ok", self, "do_add_to_user_library", [ selected_nodes ])
|
|
dialog.popup_centered()
|
|
|
|
func do_add_to_user_library(name, nodes) -> void:
|
|
var graph_edit : MMGraphEdit = get_current_graph_edit()
|
|
var data
|
|
if nodes.size() == 1:
|
|
data = nodes[0].generator.serialize()
|
|
data.erase("node_position")
|
|
elif graph_edit != null:
|
|
data = graph_edit.serialize_selection()
|
|
var dir = Directory.new()
|
|
dir.make_dir("user://library")
|
|
dir.make_dir("user://library/user")
|
|
data.library = "user://library/user.json"
|
|
data.icon = library.get_icon_name(name)
|
|
var result = nodes[0].generator.render(0, 64, true)
|
|
while result is GDScriptFunctionState:
|
|
result = yield(result, "completed")
|
|
result.save_to_file("user://library/user/"+data.icon+".png")
|
|
result.release()
|
|
library.add_item(data, name, library.get_preview_texture(data))
|
|
library.save_library("user://library/user.json")
|
|
|
|
func export_library() -> void:
|
|
var dialog : FileDialog = FileDialog.new()
|
|
add_child(dialog)
|
|
dialog.rect_min_size = Vector2(500, 500)
|
|
dialog.access = FileDialog.ACCESS_FILESYSTEM
|
|
dialog.mode = FileDialog.MODE_SAVE_FILE
|
|
dialog.add_filter("*.json;JSON files")
|
|
dialog.connect("file_selected", self, "do_export_library")
|
|
dialog.popup_centered()
|
|
|
|
func do_export_library(path : String) -> void:
|
|
library.export_libraries(path)
|
|
|
|
func get_doc_dir() -> String:
|
|
var base_dir = OS.get_executable_path().replace("\\", "/").get_base_dir()
|
|
# In release builds, documentation is expected to be located in
|
|
# a subdirectory of the program directory
|
|
var release_doc_path = base_dir.plus_file("doc")
|
|
# In development, documentation is part of the project files.
|
|
# We can use a globalized `res://` path here as the project isn't exported.
|
|
var devel_doc_path = ProjectSettings.globalize_path("res://material_maker/doc/_build/html")
|
|
for p in [ release_doc_path, devel_doc_path ]:
|
|
var file = File.new()
|
|
if file.file_exists(p+"/index.html"):
|
|
return p
|
|
return ""
|
|
|
|
func show_doc() -> void:
|
|
var doc_dir = get_doc_dir()
|
|
if doc_dir != "":
|
|
OS.shell_open(doc_dir+"/index.html")
|
|
|
|
func show_doc_is_disabled() -> bool:
|
|
return get_doc_dir() == ""
|
|
|
|
func show_library_item_doc() -> void:
|
|
var doc_dir : String = get_doc_dir()
|
|
if doc_dir != "":
|
|
var doc_name = library.get_selected_item_doc_name()
|
|
if doc_name != "":
|
|
var doc_path : String = doc_dir+"/node_"+doc_name+".html"
|
|
OS.shell_open(doc_path)
|
|
|
|
func show_library_item_doc_is_disabled() -> bool:
|
|
return get_doc_dir() == "" or library.get_selected_item_doc_name() == ""
|
|
|
|
func bug_report() -> void:
|
|
OS.shell_open("https://github.com/RodZill4/godot-procedural-textures/issues")
|
|
|
|
func about() -> void:
|
|
var about_box = preload("res://material_maker/widgets/about/about.tscn").instance()
|
|
add_child(about_box)
|
|
about_box.popup_centered()
|
|
|
|
func _on_PopupMenu_id_pressed(id) -> void:
|
|
var node_type = null
|
|
if MENU[id].has("command"):
|
|
var command = MENU[id].command
|
|
if has_method(command):
|
|
call(command)
|
|
|
|
# Preview
|
|
|
|
func update_preview() -> void:
|
|
var status
|
|
need_update = true
|
|
if updating:
|
|
return
|
|
updating = true
|
|
while need_update:
|
|
need_update = false
|
|
status = update_preview_2d()
|
|
while status is GDScriptFunctionState:
|
|
status = yield(status, "completed")
|
|
status = update_preview_3d([ preview_3d, preview_3d_background ])
|
|
while status is GDScriptFunctionState:
|
|
status = yield(status, "completed")
|
|
updating = false
|
|
|
|
func update_preview_2d(node = null) -> void:
|
|
var graph_edit : MMGraphEdit = get_current_graph_edit()
|
|
if graph_edit != null:
|
|
if node == null:
|
|
for n in graph_edit.get_children():
|
|
if n is GraphNode and n.selected:
|
|
node = n
|
|
break
|
|
if node != null:
|
|
var result = node.generator.render(0, 1024, true)
|
|
while result is GDScriptFunctionState:
|
|
result = yield(result, "completed")
|
|
var tex = ImageTexture.new()
|
|
result.copy_to_texture(tex)
|
|
result.release()
|
|
preview_2d.set_preview_texture(tex)
|
|
preview_2d_background.set_preview_texture(tex)
|
|
else:
|
|
preview_2d.set_preview_texture(null)
|
|
preview_2d_background.set_preview_texture(null)
|
|
|
|
func update_preview_3d(previews : Array) -> void:
|
|
var graph_edit : MMGraphEdit = get_current_graph_edit()
|
|
if graph_edit != null and graph_edit.top_generator != null and graph_edit.top_generator.has_node("Material"):
|
|
var gen_material = graph_edit.top_generator.get_node("Material")
|
|
var status = gen_material.render_textures()
|
|
while status is GDScriptFunctionState:
|
|
status = yield(status, "completed")
|
|
for p in previews:
|
|
gen_material.update_materials(p.get_materials())
|
|
|
|
var selected_node = null
|
|
func on_selected_node_change(node) -> void:
|
|
if node != selected_node:
|
|
selected_node = node
|
|
preview_2d.setup_controls(node.generator if node != null else null)
|
|
update_preview_2d(node)
|
|
|
|
func _on_Projects_tab_changed(tab) -> void:
|
|
var new_tab = projects.get_current_tab_control()
|
|
if new_tab != current_tab:
|
|
if new_tab != null:
|
|
for c in get_incoming_connections():
|
|
if c.method_name == "update_preview" or c.method_name == "update_preview_2d":
|
|
c.source.disconnect(c.signal_name, self, c.method_name)
|
|
new_tab.connect("graph_changed", self, "update_preview")
|
|
if !new_tab.is_connected("node_selected", self, "on_selected_node_change"):
|
|
new_tab.connect("node_selected", self, "on_selected_node_change")
|
|
current_tab = new_tab
|
|
update_preview()
|
|
hierarchy.update_from_graph_edit(get_current_graph_edit())
|
|
|
|
func on_group_selected(generator) -> void:
|
|
var graph_edit : MMGraphEdit = get_current_graph_edit()
|
|
if graph_edit != null:
|
|
graph_edit.edit_subgraph(generator)
|
|
|
|
func _exit_tree() -> void:
|
|
# Save the window position and size to remember it when restarting the application
|
|
config_cache.set_value("window", "screen", OS.current_screen)
|
|
config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen)
|
|
config_cache.set_value("window", "position", OS.window_position)
|
|
config_cache.set_value("window", "size", OS.window_size)
|
|
layout.save_config(config_cache)
|
|
config_cache.save("user://cache.ini")
|
|
|
|
func _notification(what : int) -> void:
|
|
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
|
|
dim_window()
|
|
|
|
func dim_window() -> void:
|
|
# Darken the UI to denote that the application is currently exiting
|
|
# (it won't respond to user input in this state).
|
|
modulate = Color(0.5, 0.5, 0.5)
|
|
|
|
func show_background_preview_2d(button_pressed):
|
|
preview_2d_background.visible = button_pressed
|
|
if button_pressed:
|
|
preview_3d_background_button.pressed = false
|
|
|
|
func show_background_preview_3d(button_pressed):
|
|
preview_3d_background.visible = button_pressed
|
|
preview_3d_background_panel.visible = button_pressed
|
|
if button_pressed:
|
|
preview_2d_background_button.pressed = false
|
|
|
|
|
|
func generate_screenshots():
|
|
var result = library.generate_screenshots(get_current_graph_edit())
|
|
while result is GDScriptFunctionState:
|
|
result = yield(result, "completed")
|
|
print(result)
|