mirror of
https://github.com/Relintai/material-maker.git
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46 lines
955 B
Plaintext
46 lines
955 B
Plaintext
{
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"name": "noise",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"density": 0.5,
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"size": 9
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},
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"shader_model": {
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"code": "",
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"global": "float dots(vec2 uv, float size, float density, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n\tuv /= size;\n\tvec2 point_pos = floor(uv)+vec2(0.5);\n\tfloat color = step(rand(seed2+point_pos), density);\n return color;\n}",
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"inputs": [
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],
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"instance": "\n\t\tfloat $(name)_f(vec2 uv) {\n\t\t\treturn dots(uv, 1.0/$(size), $(density), $(seed));\n\t\t}",
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"name": "Noise",
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"outputs": [
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{
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"f": "$(name)_f($(uv))",
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"type": "f"
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}
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],
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"parameters": [
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{
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"default": 8,
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"first": 2,
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"label": "Grid Size:",
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"last": 12,
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"name": "size",
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"type": "size"
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},
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{
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"default": 0.5,
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"label": "Density:",
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"max": 1,
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"min": 0,
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"name": "density",
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"step": 0,
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"type": "float"
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}
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]
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},
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"type": "shader"
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} |