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biohazard.ptex
New shortcuts and node groups in library
2018-08-22 07:33:50 +02:00
bricks.ptex
more refactoring, added combine, emboss, export nodes
2018-08-14 15:09:46 +02:00
crocodile_skin.ptex
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
dry_earth.ptex
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
floor1.ptex
Refactoring, new noise node and blur updates
2018-08-20 15:43:03 +02:00
floor2.ptex
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
grass_with_flowers.ptex
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
input_image.png
Prepared all nodes for caching and added Image node
2018-07-26 08:31:28 +02:00
input_image.png.import
Prepared all nodes for caching and added Image node
2018-07-26 08:31:28 +02:00
lava.ptex
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
marble.ptex
Refactoring, new noise node and blur updates
2018-08-20 15:43:03 +02:00
metal_pattern_2.ptex
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
metal_pattern_3.ptex
Refactoring, new noise node and blur updates
2018-08-20 15:43:03 +02:00
metal_pattern.ptex
New shortcuts and node groups in library
2018-08-22 07:33:50 +02:00
rock.ptex
Implemented multi-pass nodes and fixed blur. Various other fixes.
2018-08-12 19:25:18 +02:00
rusted_metal.ptex
Updated screenshots
2018-08-14 22:15:28 +02:00
stone_wall.ptex
Refactoring, new noise node and blur updates
2018-08-20 15:43:03 +02:00
wood_with_blood.ptex
Refactoring, new noise node and blur updates
2018-08-20 15:43:03 +02:00
wooden_floor.ptex
Updated screenshots
2018-08-14 22:15:28 +02:00