mirror of
https://github.com/Relintai/material-maker.git
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91 lines
2.9 KiB
GDScript
91 lines
2.9 KiB
GDScript
extends ViewportContainer
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const ENVIRONMENTS = [
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"experiment", "lobby", "night", "park", "schelde"
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]
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const CAMERA_DISTANCE_MIN = 1.0
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const CAMERA_DISTANCE_MAX = 10.0
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export var ui_path : String = "Preview3DUI"
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onready var objects = $MaterialPreview/Preview3d/Objects
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onready var current_object = objects.get_child(0)
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onready var environments = $MaterialPreview/Preview3d/Environments
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onready var current_environment = environments.get_child(0)
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onready var camera_stand = $MaterialPreview/Preview3d/CameraPivot
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onready var camera = $MaterialPreview/Preview3d/CameraPivot/Camera
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onready var ui = get_node(ui_path)
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signal need_update(me)
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func _ready() -> void:
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var model_list : Array = []
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for o in objects.get_children():
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var m = o.get_surface_material(0)
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o.set_surface_material(0, m.duplicate())
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model_list.push_back(o.name)
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ui.set_models(model_list)
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var environment_list : Array = []
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for e in environments.get_children():
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environment_list.push_back(e.name)
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ui.set_environments(environment_list)
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$MaterialPreview/Preview3d/ObjectRotate.play("rotate")
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func _on_Model_item_selected(id) -> void:
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current_object.visible = false
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current_object = objects.get_child(id)
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current_object.visible = true
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emit_signal("need_update", [ self ])
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func _on_Environment_item_selected(id) -> void:
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current_environment.visible = false
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current_environment = environments.get_child(id)
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$MaterialPreview/Preview3d/CameraPivot/Camera.set_environment(current_environment.environment)
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current_environment.visible = true
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func _on_Rotate_toggled(button_pressed) -> void:
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if button_pressed:
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$MaterialPreview/Preview3d/ObjectRotate.play("rotate")
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else:
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$MaterialPreview/Preview3d/ObjectRotate.stop(false)
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func get_materials() -> Array:
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return [ current_object.get_surface_material(0) ]
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func on_gui_input(event) -> void:
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if event is InputEventMouseButton:
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$MaterialPreview/Preview3d/ObjectRotate.stop(false)
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ui.rotation_cancelled()
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match event.button_index:
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BUTTON_WHEEL_UP:
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camera.translation.z = clamp(
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camera.translation.z / (1.01 if event.shift else 1.1),
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CAMERA_DISTANCE_MIN,
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CAMERA_DISTANCE_MAX
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)
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BUTTON_WHEEL_DOWN:
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camera.translation.z = clamp(
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camera.translation.z * (1.01 if event.shift else 1.1),
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CAMERA_DISTANCE_MIN,
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CAMERA_DISTANCE_MAX
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)
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elif event is InputEventMouseMotion:
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var motion = 0.01*event.relative
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var camera_basis = camera.global_transform.basis
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if event.shift:
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if event.button_mask & BUTTON_MASK_LEFT:
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objects.rotate(camera_basis.x.normalized(), motion.y)
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objects.rotate(camera_basis.y.normalized(), motion.x)
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elif event.button_mask & BUTTON_MASK_RIGHT:
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objects.rotate(camera_basis.z.normalized(), motion.x)
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else:
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if event.button_mask & BUTTON_MASK_LEFT:
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camera_stand.rotate(camera_basis.x.normalized(), -motion.y)
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camera_stand.rotate(camera_basis.y.normalized(), -motion.x)
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elif event.button_mask & BUTTON_MASK_RIGHT:
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camera_stand.rotate(camera_basis.z.normalized(), -motion.x)
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