material-maker/addons/material_maker/nodes/raymarching.mmg
RodZill4 e919507f06 Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00

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{
"name": "raymarching",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
},
"shader_model": {
"code": "float $(name_uv)_d = raymarch_$name($uv);\n",
"global": "",
"inputs": [
{
"default": "0.0",
"function": true,
"label": "",
"name": "sdf",
"type": "sdf3d"
}
],
"instance": "float input_$name(vec3 p) {\n\tif (p.z > 0.0) {\n\t\treturn $sdf(p);\n\t} else {\n\t\treturn p.z;\n\t}\n}\n\nfloat raymarch_$name(vec2 uv) {\n\tvec3 ro = vec3(uv-vec2(0.5), 1.0);\n\tvec3 rd = vec3(0.0, 0.0, -1.0);\n\tfloat dO=0.;\n \n for (int i=0; i < 25; i++) {\n \tvec3 p = ro + rd*dO;\n float dS = input_$name(p);\n dO += dS;\n if (dO > 1.0 || dS < 0.0001) break;\n }\n \n return dO;\n}\n\nvec3 normal_$name(vec3 p) {\n\tfloat d = input_$name(p);\n float e = .001;\n \n vec3 n = d - vec3(\n input_$name(p-vec3(e, 0.0, 0.0)),\n input_$name(p-vec3(0.0, e, 0.0)),\n input_$name(p-vec3(0.0, 0.0, e)));\n \n return vec3(-1.0, -1.0, -1.0)*normalize(n);\n}\n\n",
"name": "Raymarching",
"outputs": [
{
"f": "1.0-$(name_uv)_d",
"type": "f"
},
{
"rgb": "vec3(0.5)+0.5*normal_$name(vec3($uv-vec2(0.5), 1.0-$(name_uv)_d))",
"type": "rgb"
}
],
"parameters": [
]
},
"type": "shader"
}