mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
0e1f891910
Refactored preview stuff and updated new UI
125 lines
4.0 KiB
GDScript
125 lines
4.0 KiB
GDScript
tool
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extends Container
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var popup_menu = null
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var popup_position = Vector2(0, 0)
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var texture_preview_material = null
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var preview_maximized = false
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const MENU = [
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{ command="new_texture", description="New material" },
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{ command="load_texture", description="Load material" },
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{ command="save_texture", description="Save material" },
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{ command="save_texture_as", description="Save material as..." },
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{ command="export_texture", description="Export material" },
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{ },
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{ submenu="generator", description="Generator" },
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{ name="image", description="Image", in_submenu="generator" },
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{ name="pattern", description="Pattern", in_submenu="generator" },
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{ name="bricks", description="Bricks", in_submenu="generator" },
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{ name="perlin", description="Perlin noise", in_submenu="generator" },
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{ name="voronoi", description="Voronoi Noise", in_submenu="generator" },
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{ submenu="filter", description="Filter" },
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{ name="colorize", description="Colorize", in_submenu="filter" },
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{ name="blend", description="Blend", in_submenu="filter" },
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{ name="transform", description="Transform", in_submenu="filter" },
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{ name="warp", description="Warp", in_submenu="filter" },
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{ name="normal_map", description="Normal Map", in_submenu="filter" }
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]
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func _ready():
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# Duplicate the material we'll modify and store the shaders
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$Preview/Preview/SelectedPreview.material = $Preview/Preview/SelectedPreview.material.duplicate(true)
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texture_preview_material = $Preview/Preview/SelectedPreview.material
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$GraphEdit.add_valid_connection_type(0, 0)
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# create or update popup menu
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if popup_menu != null:
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popup_menu.queue_free()
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popup_menu = create_menu()
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$GraphEdit.add_child(popup_menu)
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func create_menu(in_submenu = null):
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var menu = PopupMenu.new()
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menu.connect("id_pressed", self, "_on_PopupMenu_id_pressed")
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for i in MENU.size():
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if MENU[i].has("in_submenu"):
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if in_submenu != MENU[i].in_submenu:
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continue
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elif in_submenu != null:
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continue
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if MENU[i].has("submenu"):
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var submenu = create_menu(MENU[i].submenu)
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menu.add_child(submenu)
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menu.add_submenu_item(MENU[i].description, submenu.get_name())
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elif MENU[i].has("description"):
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menu.add_item(MENU[i].description, i)
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else:
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menu.add_separator()
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return menu
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func _on_GraphEdit_popup_request(position):
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popup_position = position
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popup_menu.popup(Rect2(position, popup_menu.rect_size))
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func _on_PopupMenu_id_pressed(id):
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var node_type = null
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if MENU[id].has("command"):
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call(MENU[id].command)
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elif MENU[id].has("name"):
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$GraphEdit.create_node({type=MENU[id].name}, popup_position)
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func set_save_path(graph_edit, path):
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if !Engine.editor_hint:
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if path != null:
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OS.set_window_title("Procedural textures (%s)" % path)
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else:
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OS.set_window_title("Procedural textures")
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func new_texture():
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$GraphEdit.new_material()
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func load_texture():
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$GraphEdit.load_file()
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func save_texture():
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$GraphEdit.save_file()
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func save_texture_as():
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$GraphEdit.save_file_as()
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func export_texture():
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$GraphEdit.export_textures()
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func get_selected_node():
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var rv = null
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for c in $GraphEdit.get_children():
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if c is GraphNode && c.selected:
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if rv != null:
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return null
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else:
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rv = c
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return rv
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func generate_shader():
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var selected_node = get_selected_node()
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if $GraphEdit/Material != null:
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$GraphEdit/Material.update_materials($Preview/Preview.get_materials())
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if selected_node != null:
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$GraphEdit.setup_material($Preview/Preview.get_2d_material(), selected_node.get_textures(), selected_node.generate_shader())
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func _on_GraphEdit_node_selected(node):
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var selected_node = get_selected_node()
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if selected_node != null:
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$GraphEdit.setup_material($Preview/Preview.get_2d_material(), selected_node.get_textures(), selected_node.generate_shader())
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func _on_SelectedPreview_gui_input(ev):
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if ev is InputEventMouseButton && ev.button_index == 1 && ev.doubleclick:
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if preview_maximized:
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$Preview/Preview/SelectedPreview/SelectedPreviewAnimation.play("minimize")
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else:
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$Preview/Preview/SelectedPreview/SelectedPreviewAnimation.play("maximize")
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preview_maximized = !preview_maximized
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