mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
d1b8f12b5b
- Added a combine node that assembles channels into colors - Added an emboss node - Added an export node that generates additional file when exporting the material - Refactored convolution related code
32 lines
1.0 KiB
GDScript
32 lines
1.0 KiB
GDScript
tool
|
|
extends "res://addons/procedural_material/node_base.gd"
|
|
|
|
func _get_shader_code(uv):
|
|
var rv = { defs="", code="" }
|
|
var src0 = get_source(0)
|
|
var src1 = get_source(1)
|
|
var src2 = get_source(2)
|
|
var src0_code = { defs="", code="", f="0.0" }
|
|
var src1_code = { defs="", code="", f="0.0" }
|
|
var src2_code = { defs="", code="", f="0.0" }
|
|
if src0 != null:
|
|
src0_code = src0.get_shader_code(uv)
|
|
if src1 != null:
|
|
src1_code = src1.get_shader_code(uv)
|
|
if src2 != null:
|
|
src2_code = src2.get_shader_code(uv)
|
|
if generated_variants.empty():
|
|
rv.defs = src0_code.defs;
|
|
rv.defs += src1_code.defs;
|
|
rv.defs += src2_code.defs;
|
|
var variant_index = generated_variants.find(uv)
|
|
if variant_index == -1:
|
|
variant_index = generated_variants.size()
|
|
generated_variants.append(uv)
|
|
rv.code = src0_code.code
|
|
rv.code += src1_code.code
|
|
rv.code += src2_code.code
|
|
rv.code += "vec3 %s_%d_rgb = vec3(%s, %s, %s);\n" % [ name, variant_index, src0_code.f, src1_code.f, src2_code.f ]
|
|
rv.rgb = "%s_%d_rgb" % [ name, variant_index ]
|
|
return rv
|