mirror of
https://github.com/Relintai/material-maker.git
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d04a319944
Added Image node that can be used to import textures Renamed all get_shader_code methods to _get_shader code so a caching system can be integrated in node_base (and we can get rid of get_source_rgb and get_source_f functions)
30 lines
588 B
Plaintext
30 lines
588 B
Plaintext
[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/input_image.png-6f289ee4d1d220cf5c592c556aa83e9e.stex"
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[deps]
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source_file="res://examples/input_image.png"
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dest_files=[ "res://.import/input_image.png-6f289ee4d1d220cf5c592c556aa83e9e.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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