mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
94 lines
3.1 KiB
GDScript
94 lines
3.1 KiB
GDScript
extends WindowDialog
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var model_data = null
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onready var parameter_list : VBoxContainer = $Sizer/Tabs/General/Parameters/Sizer
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onready var input_list : VBoxContainer = $Sizer/Tabs/General/Inputs/Sizer
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onready var output_list : VBoxContainer = $Sizer/Tabs/Outputs/Outputs/Sizer
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onready var main_code_editor : TextEdit = $"Sizer/Tabs/Main Code"
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onready var instance_functions_editor : TextEdit = $"Sizer/Tabs/Instance Functions"
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onready var global_functions_editor : TextEdit = $"Sizer/Tabs/Global Functions"
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const ParameterEditor = preload("res://material_maker/widgets/node_editor/parameter.tscn")
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const InputEditor = preload("res://material_maker/widgets/node_editor/input.tscn")
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const OutputEditor = preload("res://material_maker/widgets/node_editor/output.tscn")
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signal node_changed
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func _ready() -> void:
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main_code_editor.add_color_region("//", "", Color(0, 0.5, 0), true)
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instance_functions_editor.add_color_region("//", "", Color(0, 0.5, 0), true)
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global_functions_editor.add_color_region("//", "", Color(0, 0.5, 0), true)
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func add_item(parent, scene) -> Node:
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var object = scene.instance()
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parent.add_child(object)
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parent.move_child(object, parent.get_child_count()-2)
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return object
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func set_model_data(data) -> void:
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if data.has("name"):
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$Sizer/Tabs/General/Name/Name.text = data.name
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if data.has("parameters"):
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for p in data.parameters:
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add_item(parameter_list, ParameterEditor).set_model_data(p)
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parameter_list.update_up_down_buttons()
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if data.has("inputs"):
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for i in data.inputs:
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add_item(input_list, InputEditor).set_model_data(i)
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input_list.update_up_down_buttons()
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if data.has("outputs"):
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for o in data.outputs:
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add_item(output_list, OutputEditor).set_model_data(o)
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output_list.update_up_down_buttons()
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if data.has("global"):
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global_functions_editor.text = data.global
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if data.has("instance"):
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instance_functions_editor.text = data.instance
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if data.has("code"):
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main_code_editor.text = data.code
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func get_model_data() -> Dictionary:
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var data = {
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name=$Sizer/Tabs/General/Name/Name.text,
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global=global_functions_editor.text,
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instance=instance_functions_editor.text,
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code=main_code_editor.text
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}
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data.parameters = []
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for p in parameter_list.get_children():
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if p.has_method("get_model_data"):
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data.parameters.append(p.get_model_data())
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data.inputs = []
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for i in input_list.get_children():
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if i.has_method("get_model_data"):
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data.inputs.append(i.get_model_data())
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data.outputs = []
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for o in output_list.get_children():
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if o.has_method("get_model_data"):
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data.outputs.append(o.get_model_data())
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return data
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func _on_AddParameter_pressed() -> void:
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add_item(parameter_list, ParameterEditor)
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parameter_list.update_up_down_buttons()
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func _on_AddInput_pressed() -> void:
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add_item(input_list, InputEditor)
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input_list.update_up_down_buttons()
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func _on_AddOutput_pressed() -> void:
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add_item(output_list, OutputEditor)
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output_list.update_up_down_buttons()
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func _on_Apply_pressed() -> void:
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emit_signal("node_changed", get_model_data())
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func _on_OK_pressed() -> void:
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emit_signal("node_changed", get_model_data())
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queue_free()
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func _on_Cancel_pressed() -> void:
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queue_free()
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