material-maker/examples
Rodolphe Suescun 7033bf4a6e Added blur, transform node update, more blend types, UI fixes
* updated transform node (scale split into scale_x and scale_y, and added a repeat parameter)
* added blend modes (burn, dodge, lighten and darken)
* added a (very bad) blur node, based on generic convolution code
* rewrote normal_map node using convolution code
2018-08-09 22:19:27 +02:00
..
bricks.ptex Added blur, transform node update, more blend types, UI fixes 2018-08-09 22:19:27 +02:00
crocodile_skin.ptex Added blur, transform node update, more blend types, UI fixes 2018-08-09 22:19:27 +02:00
dry_earth.ptex Added uniform color node 2018-08-08 10:50:48 +02:00
floor1.ptex Added blur, transform node update, more blend types, UI fixes 2018-08-09 22:19:27 +02:00
floor2.ptex Added uniform color node 2018-08-08 10:50:48 +02:00
grass_with_flowers.ptex Added blur, transform node update, more blend types, UI fixes 2018-08-09 22:19:27 +02:00
input_image.png Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
input_image.png.import Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
lava.ptex Material export and usability improvements 2018-08-03 08:16:38 +02:00
metal_pattern.ptex Added blur, transform node update, more blend types, UI fixes 2018-08-09 22:19:27 +02:00
rock.ptex Updated new UI and more refactoring 2018-08-05 18:46:23 +02:00
rusted_metal.ptex Added uniform color node 2018-08-08 10:50:48 +02:00
stone_wall.ptex Added blur, transform node update, more blend types, UI fixes 2018-08-09 22:19:27 +02:00
wood_with_blood.ptex Added uniform color node 2018-08-08 10:50:48 +02:00
wooden_floor.ptex Added uniform color node 2018-08-08 10:50:48 +02:00