mirror of
https://github.com/Relintai/material-maker.git
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7033bf4a6e
* updated transform node (scale split into scale_x and scale_y, and added a repeat parameter) * added blend modes (burn, dodge, lighten and darken) * added a (very bad) blur node, based on generic convolution code * rewrote normal_map node using convolution code |
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.. | ||
bricks.ptex | ||
crocodile_skin.ptex | ||
dry_earth.ptex | ||
floor1.ptex | ||
floor2.ptex | ||
grass_with_flowers.ptex | ||
input_image.png | ||
input_image.png.import | ||
lava.ptex | ||
metal_pattern.ptex | ||
rock.ptex | ||
rusted_metal.ptex | ||
stone_wall.ptex | ||
wood_with_blood.ptex | ||
wooden_floor.ptex |